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ENB Transparency (Aagain)


MatrixCoder

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This is the second time I encounter this. For some odd reason the interiors in dungeons and caves becomes semi transparent.. even npocs and my character.

I had this problem one time before but that was caused by me not setting the "bFloatPointRenderTarget" correctly.

Now I have set it correctly and I have the bug again.

 

I was testing out Bleak ENB and switched back to Seasons of Skyrim ENB again and I noticed the issue.

Not sure if you guys can see it, but it popes up at certain camera angles as the shadowy contrast of the underlying areas in the current dungeon.

 

I recently updated my graphic driver on my Nvidia GTX 670, but I can hardly see that could make it go like this.

 

 

Any good advice would be good... or fixes.

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