sothpaw Posted May 25, 2013 Share Posted May 25, 2013 Hello, I know this entry may be easily categorized as redundant. I've done a lot of searching in the troubleshooting area however. And while I've found ways to resolve other problems, this one is new and persists. That said, I recently decided to start playing Fallout3 again. In that vein, I've reinstalled things and such. Vanilla game was working well. I have Nexus Mod Manager, which I use for Skyrim. And decided to go ahead and have some fun with some of the cool looking mods found in the Nexus Forums. To date, I've installed the following mods: Dragonskin Tactical Outfit (This worked fine with no issues whatsoever) I started running into problems when I attempted to use RobCo Certified. This mod is now installed and the game will not start either through FOSE or the regular launcher. It will CTD while trying to bring up the main menu page. There were a few other mods I tried as well, but I have since deleted them alltogether in attempts to narrow down the problem. Now, if I deactivate RobCo Certified, I can start FOSE or regular launcher with no issue. The same was true for other mods I'd downloaded before I deleted them from NMM (Nexus Mod Manager). Through doing some reading in this section of the forums, I learned that I needed Archive Invalidation Invalidated, Games for Windows Live Disabler, and FOMS (fallout mods sorter). All of these utilities are installed and running. I had Dragonskin Tactical Outfit installed at this time and working fine. Since attempting to experiment with other mods I get consistent CTD whenever they are enabled/activated. So I took another look through things tonight and noticed that there was mention of changing an ini file, which I did. I've also deactivated and reactivated Archive Invalidation Invalidated in an attempt to resolve the issues I am having. Though I am currently at a loss regarding what to do at this point. Aside from the main .esm file, I have very little loaded onto the mod manager. the list reads: Fallout 3 .esmCompanion Core .esmRobCo Certified V2 .esmDragonskin Tactical Outfit .espCompanion Core DLC Addon .espRobCo Certified V2 Zeta Addon .espRobCO Certified V2 Version Updater .esp There isn't much there right now. I kept the list small to allow me to ensure things are functional as I add new things via mods. This is a strategy that has worked for me in the past. I'd appreciate an assist if possible folks. I'm not sure what's wrong. Link to comment Share on other sites More sharing options...
BenWah Posted May 25, 2013 Share Posted May 25, 2013 (edited) Crashes on start are usually from a missing master. In your case the ZETA ADDON.esp is look for the operation zeta dlc, and not finding it and crashing. So you don't have the DLC right? or you do and forgot to activate it? If you don't have it, You should unload/remove RobCo Certified V2 Zeta Addon .espYou shouldn't have this either: RobCO Certified V2 Version Updater .espOr this Companion Core DLC Addon .esp Please don't hesitate to ask as many questions about Robco as you like, this is my favorite mod, last one on the guide in my sig. Edited May 25, 2013 by BenWah Link to comment Share on other sites More sharing options...
sothpaw Posted May 25, 2013 Author Share Posted May 25, 2013 Crashes on start are usually from a missing master. In your case the ZETA ADDON.esp is look for the operation zeta dlc, and not finding it and crashing. So you don't have the DLC right? or you do and forgot to activate it? If you don't have it, You should unload/remove RobCo Certified V2 Zeta Addon .espYou shouldn't have this either: RobCO Certified V2 Version Updater .esp Please don't hesitate to ask as many questions about Robco as you like, this is my favorite mod, last one on the guide in my sig. I see. It appears then since I've dowonloaded a mod that references a DLC I don't have - this is where the problem lies? That's a shame as I only currently have the vanilla game and seem to remeber fiddiling around with that mod when I was last playing Fallout 3. I'll check back and see if I can find a version that doesn't have DLC requirements. Thank you for making that clearer for me. Link to comment Share on other sites More sharing options...
M48A5 Posted May 25, 2013 Share Posted May 25, 2013 You do not need and should uninstall: Games for Windows Live Disabler, FOSE disables GFWL. Archive Invalidation Invalidated, it is part of NMM and they will cancel each other. Companion Core DLC Addon .esp, you don't have any DLC. Link to comment Share on other sites More sharing options...
BenWah Posted May 25, 2013 Share Posted May 25, 2013 The Robco mod works fine without the DLC, just disable these two plugins and you're set: RobCo Certified V2 Zeta Addon .espRobCO Certified V2 Version Updater .espCompanion Core DLC Addon .esp Link to comment Share on other sites More sharing options...
sothpaw Posted May 25, 2013 Author Share Posted May 25, 2013 Hello again. I thought I'd update this and mention that following removing V2, and going with V1 of RobCo Certified, the game runs just fine. The advice I'd recieved regarding V2 pointing to a DLC I do not possess was right on target. Thanks again for that advice. I'm genuinely confused regarding the post stating that I need to uninstall Archive Invalidation Invalidated. I'd read somewhere that it worked better separately from the Mod Manager. Wish I could recall exactly where, but it was somewhere in this forum... Link to comment Share on other sites More sharing options...
BenWah Posted May 25, 2013 Share Posted May 25, 2013 You should use V2 of Robco, it works fine without any DLC. You just should disableRobCo Certified V2 Zeta Addon .espRobCO Certified V2 Version Updater .espCompanion Core DLC Addon .esp Don't mess with the archive invalidation, once you've run that program you're set forever. Link to comment Share on other sites More sharing options...
sothpaw Posted May 25, 2013 Author Share Posted May 25, 2013 Hello again. I thought I'd update this and mention that following removing V2, and going with V1 of RobCo Certified, the game runs just fine. The advice I'd recieved regarding V2 pointing to a DLC I do not possess was right on target. Thanks again for that advice. I'm genuinely confused regarding the post stating that I need to uninstall Archive Invalidation Invalidated. I'd read somewhere that it worked better separately from the Mod Manager. Wish I could recall exactly where, but it was somewhere in this forum...Noted. One question though - if I swap the versions out as you've recommended will I lose my army of robot henchmen? Link to comment Share on other sites More sharing options...
BenWah Posted May 25, 2013 Share Posted May 25, 2013 (edited) You do not need and should uninstall: Archive Invalidation Invalidated, it is part of NMM and they will cancel each other. Nah, I have run Archive Invalidated and I use NMM every day, no cancellation or conflict. Edited May 25, 2013 by BenWah Link to comment Share on other sites More sharing options...
BenWah Posted May 25, 2013 Share Posted May 25, 2013 Noted. One question though - if I swap the versions out as you've recommended will I lose my army of robot henchmen? I dunno, can you go to a save before you downgraded the version Link to comment Share on other sites More sharing options...
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