BlueGunk Posted May 15, 2021 Share Posted May 15, 2021 I started a new play-through. I switched off the "Cloak" in XPMSSE MCM. I use only Nemesis, not FNIS. Therefore can anyone please advise me how to stop this script spamming my log? I abandoned my last play-through because it was stacking like crazy and slowing the game. [05/15/2021 - 05:18:44PM] Error: (00000014): cannot fetch variable named FNISaa_sprint of type int, returning 0.stack:[ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?[Active effect 28 on (00000014)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1627[Active effect 28 on (00000014)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1633[Active effect 28 on (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1259[Active effect 28 on (00000014)].XPMSEWeaponStyleScaleEffect.OnObjectUnequipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ? I'm quite happy to fix it myself, but need a pointer as to where to start, Thank you. Link to comment Share on other sites More sharing options...
BlueGunk Posted May 15, 2021 Author Share Posted May 15, 2021 UPDATE: found it was likely a follower with an out-of-date skeleton. Updated, and have lost the spam. Thanks to anyone who checked in! Appreciate you taking a look. Link to comment Share on other sites More sharing options...
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