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Operation Anchorage problem.


Atlas228r0

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Something's not right with Operation Anchorage for me I got the GOTY version only to try out the DLC's since I only had stock game back when it came out. Before I started this run I got a few mods to bring Fo3 to playable modern standards along with some weapons mods. Mod list seems to work flawlessly in base game but as soon as I got into the VR for Anchorage all the enemies try to do is run up to me and try to punch me in the face. PLEASE HELP I've been scanning the whole interwebs for solutions but non seem to exist

 

My load order:

 

GameMode=Fallout3
Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Project Beauty.esm=1
CALIBR.esm=1
FOOK2 - Main.ESM=1
FOOK2 - [DIK] DLC Improvement Kit.ESM=1
RH_IRONSIGHTS.esm=1
WeaponModKits.esp=1
FOOK2 - Main.esp=1
FOOK2 - Main - Ironsights.esp=1
FOOK2 - [DIK] DLC Improvement Kit.esp=1
FOOK2 - Main [Hotfix].esp=1
FOOK2 - DIK [Hotfix].esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - Zeta.esp=1
WeaponModKits - FOOK.esp=1
WMKAA12Shotgun.esp=1
RH_IronSights_Basic_VanillaPlugin.esp=1
RH_IronSights_Basic_AnchoragePlugin.esp=1
RH_IronSights_Basic_PittPlugin.esp=1
RH_IronSights_Basic_BrokenSteelPlugin.esp=1
RH_IronSights_Basic_PointLookoutPlugin.esp=1
RH_IronSights_Basic_ZetaPlugin.esp=1
RH_IronSights_Pitt_NewRifleSights.esp=1
RH_IronSights_PL_NewItems.esp=1
RH_IronSights_RemoveReticule.esp=1
Project Beauty- Broken Steel.esp=1
Project Beauty- Point Lookout.esp=1
FPS Knife Hotkey.esp=1
URWLENB-002-Interiors.esp=1
CALIBRxMerchant.esp=1
RWD-MothershipZeta.esp=1
RWD-PointLookout.esp=1
RWD-ThePitt.esp=1
RWD-PowerArmorFix(The Pitt).esp=1
RWD.esp=1
RWD-PowerArmorFix.esp=1
RWD-BrokenSteel.esp=1
RWD-PowerArmorFix(BrokenSteel).esp=1
FOOK2 - Project Beauty.esp=1
FOOK - DIK - Project Beauty.esp=1
Slam M16 Pack.esp=1
M16 Assault Rifle Replacer.esp=1
dD - Enhanced Blood Main.esp=1
Auto Aim Fix v1.1.esp=1
DarNifiedUIF3.esp=1
merged patch.esp=1
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First thing you need to do is get your load order corrected. All you have to do is read the description page for FOOK2 and follow the installation instructions and follow the load order.

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First thing you need to do is get your load order corrected. All you have to do is read the description page for FOOK2 and follow the installation instructions and follow the load order.

 

Load Order with DLCs and FOOK2 DIK:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CALIBR.esm

FOOK2 - Main.ESM

FOOK2 - [DIK] DLC Improvement Kit.ESM

<---

<---mods that FOOK2 can override

<---

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - Main [Hotfix].esp

FOOK2 - DIK [Hotfix].esp

<---

<---mods that need to override FOOK2

<---

 

That's the load order specified on FOOK2 page, I don't see How it isn't EXACTLY what they are recommending. All marked masters are above corresponding plugins, and when I tried LOOT it just created an even buggier mess that made you fall through the map and whole chunks of the map were missing. So those whole two sentences you posted told me next to nothing :confused:

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Ok Solved it! apparently LOOT is garbage in sorting Fo3 mods use BOSS!!!!!!! I hadn't up to this point because on BOSS main site they tell you to use LOOT because BOSS is no longer being supported (They ought to look into changing that) ran BOSS so this is my new Load order that seems to work for Anchorage

 

GameMode=Fallout3
Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
CALIBR.esm=1
Project Beauty.esm=1
FOOK2 - Main.ESM=1
FOOK2 - [DIK] DLC Improvement Kit.ESM=1
RH_IRONSIGHTS.esm=1
DarNifiedUIF3.esp=1
Project Beauty- Broken Steel.esp=1
Project Beauty- Point Lookout.esp=1
CALIBRxMerchant.esp=1
Auto Aim Fix v1.1.esp=1
RH_IronSights_Basic_VanillaPlugin.esp=1
RH_IronSights_Basic_AnchoragePlugin.esp=1
RH_IronSights_Basic_PittPlugin.esp=1
RH_IronSights_Basic_BrokenSteelPlugin.esp=1
RH_IronSights_Basic_PointLookoutPlugin.esp=1
RH_IronSights_Basic_ZetaPlugin.esp=1
RH_IronSights_Pitt_NewRifleSights.esp=1
RH_IronSights_RemoveReticule.esp=1
RH_IronSights_PL_NewItems.esp=1
FPS Knife Hotkey.esp=1
FOOK2 - Main.esp=1
FOOK2 - Main - Ironsights.esp=1
FOOK2 - Project Beauty.esp=1
FOOK2 - [DIK] DLC Improvement Kit.esp=1
FOOK2 - Main [Hotfix].esp=1
FOOK2 - DIK [Hotfix].esp=1
WeaponModKits.esp=1
WeaponModKits - FOOK.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - Zeta.esp=1
WMKAA12Shotgun.esp=1
dD - Enhanced Blood Main.esp=1
URWLENB-002-Interiors.esp=1
RWD-MothershipZeta.esp=1
RWD-PointLookout.esp=1
RWD-ThePitt.esp=1
RWD-PowerArmorFix(The Pitt).esp=1
RWD.esp=1
RWD-PowerArmorFix.esp=1
RWD-BrokenSteel.esp=1
RWD-PowerArmorFix(BrokenSteel).esp=1
FOOK - DIK - Project Beauty.esp=1
Slam M16 Pack.esp=1
M16 Assault Rifle Replacer.esp=1
merged patch.esp=1
NOTE! For anyone who wants to use these mods and use BOSS to sort them BOSS doesn't recognize FOOK2 main Ironsights.esp So manually place it as specified on FOOK2 main Nexus page and however sadly the m16 Replacer only seems to work in base Fo3 guess I have to run through Anchorage with that Fugly Bastardized G3 that is somehow supposed to be superior to the M-16 platform
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