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How do I stop objects to snapping onto already-in-use connection points?


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What the title says, basically. I have a wall that can have multiple identical items snapped to it.And it works well, except that there's a tendency to objects to snap onto points that are already in use.

 

This clearly doesn't happen with vanilla assets. You can't hang a painting on top of another painting, for example. So how do I stop it? Collision?

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The thing is, some of the snap-on bits are furniture, so they already have collision or they couldn't be activated. But it tends to be collision from the "this wooden board is the right sort of shape" school of thought.

 

Maybe I should whomp up some static collections and make sure the area around the snap point collides. That might do it.

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A behavior of the WorkshopStackableItem keyword handler ?

I always thought that was so you could stack items on top of each other, It's possible I've been using it wrong.

 

Also, I wonder if those little colored hemisphere's you see on vanilla CPs have their own collision. That could save some work, if so. Assuming the collision theory is sound, anyway.

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CP = Connect Point

 

 

The availability of the connection point is determined by the collisions of the connected objects. If the collision of the attached object does not block access, then the point is available.

Collisions don't always match the shape of the object.

The collision can be viewed in the CK preview window. If I remember correctly you need to press F4.

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