DocClox Posted May 17, 2021 Share Posted May 17, 2021 What the title says, basically. I have a wall that can have multiple identical items snapped to it.And it works well, except that there's a tendency to objects to snap onto points that are already in use. This clearly doesn't happen with vanilla assets. You can't hang a painting on top of another painting, for example. So how do I stop it? Collision? Link to comment Share on other sites More sharing options...
RoNin1971 Posted May 18, 2021 Share Posted May 18, 2021 Probably the collision, yeah. The only way for the engine to 'know' there is something there. Link to comment Share on other sites More sharing options...
DocClox Posted May 18, 2021 Author Share Posted May 18, 2021 The thing is, some of the snap-on bits are furniture, so they already have collision or they couldn't be activated. But it tends to be collision from the "this wooden board is the right sort of shape" school of thought. Maybe I should whomp up some static collections and make sure the area around the snap point collides. That might do it. Link to comment Share on other sites More sharing options...
SKKmods Posted May 18, 2021 Share Posted May 18, 2021 A behavior of the WorkshopStackableItem keyword handler ? Link to comment Share on other sites More sharing options...
DocClox Posted May 18, 2021 Author Share Posted May 18, 2021 A behavior of the WorkshopStackableItem keyword handler ?I always thought that was so you could stack items on top of each other, It's possible I've been using it wrong. Also, I wonder if those little colored hemisphere's you see on vanilla CPs have their own collision. That could save some work, if so. Assuming the collision theory is sound, anyway. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted May 18, 2021 Share Posted May 18, 2021 ... CPs ... What does CP mean in this context?Craftable Part? Link to comment Share on other sites More sharing options...
wim95 Posted May 18, 2021 Share Posted May 18, 2021 CP = Connect Point The availability of the connection point is determined by the collisions of the connected objects. If the collision of the attached object does not block access, then the point is available.Collisions don't always match the shape of the object.The collision can be viewed in the CK preview window. If I remember correctly you need to press F4. Link to comment Share on other sites More sharing options...
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