Th3RubyBlad3 Posted May 18, 2021 Share Posted May 18, 2021 (edited) I use Max 2021 and all plugins in AnimationKit aren't working.https://www.nexusmods.com/fallout4/mods/16694/I can work with animations once I learn how to import & export bones and keyframes in 3ds max but I just can't get through that step.Anyone please help... Edited May 18, 2021 by nexus666vid Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted May 18, 2021 Share Posted May 18, 2021 As far as I know only the 2013 version of 3DSMAX works properly with fallout 4 stuff ...(That is for static objects, I don't know about animations) Link to comment Share on other sites More sharing options...
Larko84 Posted May 24, 2021 Share Posted May 24, 2021 (edited) The Shiny Haxorus has a video on YT worth looking at. Edited May 24, 2021 by Larko84 Link to comment Share on other sites More sharing options...
ChuckYufarley Posted May 25, 2021 Share Posted May 25, 2021 I just found out about this plug-in: https://lukascone.wordpress.com/2019/03/21/havok-3ds-max-plugin/ The description says it only works for Max 2010-2019, but if you scroll down to the latest release link, you'll see that it was updated two weeks ago and now supports through Max 2022. Link to comment Share on other sites More sharing options...
South8028 Posted May 26, 2021 Share Posted May 26, 2021 The official plugins that come with ck for max 2013 support absolutely everything except nif imports. These are tools and materials from bethesda and hkt. But since there were no descriptions and tutorials for them, everyone began to work in anything, create homemade plugins. Instead of just fixing the import issue for the official plugins. Therefore, today there is not a single fully functional tool. There are a bunch of unfinished, half inoperable. In 2013, with the official plugins, you can do absolutely everything and export to the game. But you cannot import into max nif, you can only convert to fbx. Link to comment Share on other sites More sharing options...
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