tiggerdyret Posted May 29, 2013 Author Share Posted May 29, 2013 The water seems fine to me. Realistic, brown muddied on high and ultimate, and green none responsive on low. But I actually have a crash to blue screen when my computer goes to stand by. It started about a week ago. Link to comment Share on other sites More sharing options...
Purr4me Posted May 30, 2013 Share Posted May 30, 2013 But I actually have a crash to blue screen when my computer goes to stand by. It started about a week ago.That's a little beyond any possible control on my end. you have other problems with the PC, the game is not related to this issue (blue screen) and this issue will effect the game, all processes for that matter. sorry, can't help you with that.kitty. Link to comment Share on other sites More sharing options...
tiggerdyret Posted May 30, 2013 Author Share Posted May 30, 2013 I understand. You help have been great already. I've Uninstalled/reinstalled the newest nvidia driver and we'll see if the solves the problem. I think that might been the problem all along, but I guess it won't hurt to start from scratch.If you have the hard drive space and the time and want to know just what gets installed? there is another way to inspect, select, and repackage your own personal single mod as a one touch operation, you still need to edit things, and the order of these things are a part of that editing. The non complicated way is simple use of fomms built in-features, what is does is as it installs a mod, and it finds items that will be overwritten, It automatically builds an encrusted set of the original files it's going to be overwriting .so, before that even takes place, you can use fomm in another way. IF you wish, i'll type that out here. it will be a waste because it will get burried. let me know.KittyAre you talking about packing the mods in a NMM folder structure myself? Is that smart? I would like to be able to install/uninstall the mods separately. On the other hand it might be smart to do with just FWE, MMM, EVE, redesigned, blackened and remastered. Link to comment Share on other sites More sharing options...
Purr4me Posted May 31, 2013 Share Posted May 31, 2013 (edited) Are you talking about packing the mods in a NMM folder structure myself? Is that smart? I would like to be able to install/uninstall the mods separately. On the other hand it might be smart to do with just FWE, MMM, EVE, redesigned, blackened and remastered.The process is for individuals to use, and yes, the nmm will process it as a standalone, provided the Boss crc bots don't mess with what you create. at this moment in time I am unaware if any issue will rise up dealing with the nmm type of managements. I don't use nmm as I am not an online user.nmm is a mod installer, common sense dictates it should do this. But, I have no way to know if data will be deleted if you your self make the packs. I use a well known app, Fomm 12.6 and above from Quarn. well established and solid program. Not a beta.what you do is start out with only the main games installed data., no mods. establish a game run to just outside the vault 101, allow the game to updated as I stated prior.exit. go into the data folder and write down on paper or screen shot it so there is a picture of what is "DEFAULT" and not a modified game directory. you need to know this.use the fomm installer "fomod" for FWE and install it.on the desktop, make a new folder and able it FWE. keep it simple. now. you test your install to make sure the data was installed and working right. the saved game from these test "past" the established non modified game .....will be discarded as junk.you just need to verify the system and the data is sound. once that's done, you drag the new data from the games data folder that was installed to that folder on the desk top.close all folders, reboot the machine so the new moved "not copied" data is written to the registry. on re up , run fomm, and now uninstall FWE. what takes place is fomm will remove any entries it made, backed up data gets removed too EXCEPT the fomod. that remains.leave it in place and check the data folder for any left over junk. there is data folder cleaning tool here on the nexus some place, off hand, i know not where. it works good. use that to ensure the data folder is clean. now your ready for the next mod.you repeat this exact procedure for each mod. To those that think this is a waste of time? keep thinking, some day you will find out it's not. they say "why not just extract the data into a separate folder and use that?" I tell you why, because the data is yet to be handled by an installer program which has xml install sheets and IT determines what gets installed, not you. what's written into the xml does this and fomm follows that. that's why we do it this way.when you have completed all of this for each of your sections, make a single folder to put it all into, the full new folders sitting on the desk top. then you run the program that was provided by "Optimizer Textures by AdPipino". target that main folder and allow it to fix all the mistakes before you ever install or overwrite stuff. it will process the data, and here you see for your self all the causes of many headaches easily removed in one click of the mouse. you will now know who and what was wrong. all fixed, Now..in that folder, after it's all done, you have each mod extracted as the fomm handled it in the order of installed data .you can now check these by making a temp test folder on the desktop, this time it's all copy and paste and overwrite, IF there are over writes? you now can stop, make a decision as to what gets overwritten, which program rules your game, you will now know and have what you want without bothering any authors to fix stuff. you make your decision and do that. when your all done. you have this. the main fix folder contains cleaned copies of the mods you love and cherish the most. untouched by anything .Clean. and separated.you have now also a test mass installer of all those mods. got it? you make a super condense 7z archive so fomm will build you a self installed over writing package for your game all clean......................................................Now. you save these remains two folders if you have paid attention here, to a safe place, you have on the desktop your personal overwrite package. here, you leave it for very last to install because you are now going to install the fomod's left in fomm from before in the order given. dirty , messy mods, let each one just overwrite what ever it wants because it will not matter.now you install your package, it will over write all of that junk stuff with a cleaned up package, sort, check , test run, IF ctd, unchecked all and enable one at a time and determine which mod causes the CTD, it can be a load order, a decision you made as to which mesh file was used, or your system is still messed up and visual basic is having a cow over it.a lot here to do. it's not easy if you look at that way otherwise ,it's the cat's meow.there. that's how data is cared for in this game. use it or not. kitty. Edited June 1, 2013 by Purr4me Link to comment Share on other sites More sharing options...
tiggerdyret Posted June 1, 2013 Author Share Posted June 1, 2013 Hehe, I ended up reinstalling the game and the mods the normal way without iron sights and weapons Mod Kit. I found out that I was using the wrong version of Blackened, remastered and EVE to be able to use them together. I was also using the wrong remastered compatibilty patches for the mods. Reinstalling the Nvidia driver also fixed my blue screen problem. Now the game runs like a charm, but I'll use your packing method and switch to FOMM when I start modding New Vegas. You simply don't have enough control with NMM, IMO. Thanks for all your help! It's great that the modding community have people like you. Hope I'll be able to bring something to the community myself, when my skills have become a little bit better. Link to comment Share on other sites More sharing options...
Purr4me Posted June 2, 2013 Share Posted June 2, 2013 (tiggerdyret) :---> Just make what you make all yours, don't borrow others works. you start out with the Bethesda GECK literals, then learn how to make mesh files, and textures. from an authors point of view, all online stuff won't be in the way.A movie I watched said this. " You keep what you kill"...morbid thought, but true, My dad went hunting, well, what he brought back was ours to consume. facts, not fiction, so the data you make is no different. All of this of course is only vapor ware, you really don't own it. but have only copyrights to what you make as the geck, the game belong to the developers. you develop and share what you make from their works and expand the game as we do and yes, you may in fact build an Empire. Kitty. Link to comment Share on other sites More sharing options...
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