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Making a Custom Companion


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Hey i am an aspiring modder who wants to learn how to make custom companions using the Creation Kit. The thing is i dont know where to start or at least how to create one. If anyone out there can give me some tips or maybe point me in the direction of a good tutorial that would very much be appreciated.

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You can take a look at:

 

1. Seddon's tutorial videos (YouTube)

 

2. Other companion mods

 

3. DLC and vanilla companions in the Creation Kit. Like CompanionMacCready [NPC_:0002740E].

 

4. Vanilla companion quests and scripts (like COMMacCready, FollowerScript, CompanionAffinityEventQuestScript...). I'd say it's the best source..

Edited by LarannKiar
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Thanks for recommending Seddon's tutorial. I have now what i loosely call a companion framework. But now i have a question. How do i setup the Follow-Stay Command? Seddon doesnt really touch on it in the video and i want to know how if at all possible.

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How do i setup the Follow-Stay Command? Seddon doesnt really touch on it in the video and i want to know how if at all possible.

 

Take a look the vanilla companion actors (like CompanionMacCready, FormID: 2740E). Add the necessary scripts (like CompanionActorScript) to your companion.

 

Check the vanilla dialogue quests (like COMMacCready, FormID: BBD9C). Command mode is activated and deactivated by a script like this:

Actor Property YOURCOMPANION Auto Const

;Pick Up
FollowersScript.GetScript().SetCompanion(YOURCOMPANION)


;Dismiss
FollowersScript.GetScript().DismissCompanion(YOURCOMPANION)

Stage 80 is the "Pick Up", stage 90 is the "Dismiss" stage.

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  • 2 years later...

This is a good one if you want to make one like Heather that doesn't use companion slots

 

This is NOTHING like Heather Casdin.....lol.

Heather has custom skins, custome NIF mesh (in folder data\meshes\llama) & even a custom voice!

Sed's stuff is VERY basic.

:smile:

 

What we need is info on how to do the above things, not a basic companion that literally anyone can do.

:thumbsup: :thumbsup: :thumbsup: :thumbsup:

Edited by VonHelton
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