DarkBeaver Posted May 29, 2013 Share Posted May 29, 2013 Tell me please and sorry for my english ) Link to comment Share on other sites More sharing options...
johnnylump Posted May 29, 2013 Share Posted May 29, 2013 You'll need to learn how to modify upk files with hex editing. This takes some time and practice to figure out if you haven't done it before. You should start here: http://wiki.tesnexus.com/index.php/Category:Tutorials_-_XCOM:EU_2012; there are several posts within this forum that may help. UFO Hit Points are set in XComStrategyGame.upk >> Class XGItemTree >> Function UpdateShips () This is my modded line for the small scout: UpdateShip(4, 2500, 40, 750, 0, 7);Small Scouts are Ship #4. Hit Points are the fourth parameter in the function (in this case, 750) Weapon Accuracy is set in XComStrategyGame.upk >> Class XGItemTree >> Function BuildShipWeapons ()This is modded line for UFO Plasma Cannon I, the single-shot alien plasma weaponBuildShipWeapon(8, -1, 101, 1.250, 500, 0, 33); Accuracy is the last parameter in the function, in this case 33, which is a percent chance to hit. Link to comment Share on other sites More sharing options...
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