hexsim Posted June 1, 2013 Share Posted June 1, 2013 I apologize in advance, as I'm somewhat new to modding... well I've been doing it for a while but I'm still sort of a "newb" I guess. I would search to see if this has been discussed before, but I wouldn't know what to search for exactly :P Anyway, I don't know howto use GECK or anything to actually edit or make any Mods myself, and so my question is simply as the title states... Is there a way to add meshes/textures to JUST the Player Character? For example, I know you can create subfolders for specific NPCs and add mods/meshes/textures to their respective subfolders and thus it will change only them in game and no one else. I was wondering if there was a certain folder name like "maincharacter" or "(charactersname)" or something along those lines that would cause this to work? Or likewise, even changing every other NPC in the game except the main char? Any feedback at all would be appreciated, thanks :smile: Link to comment Share on other sites More sharing options...
pmmurphy Posted June 2, 2013 Share Posted June 2, 2013 Ahh cool! Please ask questions thats how you learn. I personaly do not know how to do this, but i know how you can figure it out. First there are resources (on this forum) that link you to tutorials on how to use GECK. Then you should look up tutorials on how to use Fo3Edit. Now, you will prolly be confused, not understand anything and be utterly at dissaray from these tutorials. Or maybe you get it and you can get down to working on what you work on. If bethesda doesn't give a good enough tutorial, check youtube. Then google. There is no "one way" to learn anything. You don't have to use bethesdas tutorials to learn how to use the GECK and anyone who says you have to shouldn't become a teacher. Point is everyone has their own style of learning and in my opinion all styles are completely acceptable. If your someone who likes to learn based off human interaction and asking questions then by all means ask away! I also understand the emphasis of not repeating questions on a forum, but i honestly don't care if people do. If tutorials aren't your thing. You don't have to use them. Nobody says you have to read/watch a tutorial to learn how to use geck. There is another approach you can take to learning how to use geck. Open up GECK write down a list of basic tasks you wish to achieve. Then sit down and press every single button in geck until you acheive what your trying to achieve. Then, if you want to learn how to edit textures and models on your charector. Go on nexus and find mods that do this then open up their mod using geck look at how they do it. Then replicate their process. You don't need permission to replicate a process. I don't have to ask micheal jordan if im allowed to shoot a freethrow when i play basketball. Anyway, dabble dabble dabble. You won't understand anything at first. Put in the time and work and sure enough you will learn and figure it all out. When you get confused, come back here. If you put in work and time and effort people will be more willing to help you. But if you spend 5 minutes and don't do anything or attempt to get it your best shot. People lose patience and see it as a waste of time to help. Link to comment Share on other sites More sharing options...
prensa Posted June 2, 2013 Share Posted June 2, 2013 hexsim - Hello!"Is there a way to add meshes/textures to JUST the Player Character?"Yes, you need to create a custom race which would be set to use the new meshes & textures. Then you choose that custom race for your character when creating them in game.That way only the player character would be that new "race" & use the custom textures & meshes.There's a few mods already that do this & it would probably be easiest to use one of them, you can even customise them to use the meshes & textures of your choice.Something like Play As Alice by rhagz, which uses the Type 3 Alice but can be customised, found here:http://fallout3.nexusmods.com/mods/8822/?Hope this helps!Prensa Link to comment Share on other sites More sharing options...
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