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Dyndolod not working as intended?


sekoepat

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I have not yet switched to 3.0 since its in alpha and under development. Did you perhaps go to enable 3d trees and instead disable tree LOD gen by accident? Did you remember to install the billboard files for the trees? Is your tree draw distance not maybe set to low? Check this setting in the SkyrimPref ini "fTreeLoadDistance", mine is at 75,000 and i believe that is ultra.

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mine is

 

I have not yet switched to 3.0 since its in alpha and under development. Did you perhaps go to enable 3d trees and instead disable tree LOD gen by accident? Did you remember to install the billboard files for the trees? Is your tree draw distance not maybe set to low? Check this setting in the SkyrimPref ini "fTreeLoadDistance", mine is at 75,000 and i believe that is ultra

mine is only 12.500 and dyndolod 3.0 has different interface when creating LOD and iam still a bit confuse,i better revert to previous version then.

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Try turning that tree LOD draw distance up a bit, i think High is 40,000 as DynDoLod will lose out to the game's ini files if they are set to low for DynDoLod to show the distance objects.

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