sekoepat Posted May 25, 2021 Share Posted May 25, 2021 i am using dyndolod 3.0 and notice sometimes tree's are still popping ot of nowhere,is this a bug or what? here is the vid https://www.youtube.com/watch?v=oASjoPFaums Link to comment Share on other sites More sharing options...
Sleepytime Posted May 25, 2021 Share Posted May 25, 2021 I have not yet switched to 3.0 since its in alpha and under development. Did you perhaps go to enable 3d trees and instead disable tree LOD gen by accident? Did you remember to install the billboard files for the trees? Is your tree draw distance not maybe set to low? Check this setting in the SkyrimPref ini "fTreeLoadDistance", mine is at 75,000 and i believe that is ultra. Link to comment Share on other sites More sharing options...
sekoepat Posted May 25, 2021 Author Share Posted May 25, 2021 mine is I have not yet switched to 3.0 since its in alpha and under development. Did you perhaps go to enable 3d trees and instead disable tree LOD gen by accident? Did you remember to install the billboard files for the trees? Is your tree draw distance not maybe set to low? Check this setting in the SkyrimPref ini "fTreeLoadDistance", mine is at 75,000 and i believe that is ultra mine is only 12.500 and dyndolod 3.0 has different interface when creating LOD and iam still a bit confuse,i better revert to previous version then. Link to comment Share on other sites More sharing options...
Sleepytime Posted May 25, 2021 Share Posted May 25, 2021 Try turning that tree LOD draw distance up a bit, i think High is 40,000 as DynDoLod will lose out to the game's ini files if they are set to low for DynDoLod to show the distance objects. Link to comment Share on other sites More sharing options...
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