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Sleepytime

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Everything posted by Sleepytime

  1. Site has been in various stages of broken for a while now, its just a bit more broken today than usual.
  2. Cell change just means like going from the main world space into a mine or cave. The "possible relevant objects" usually points to the last couple things you game was doing before it crashed. When you crash does the game freeze up or just close and put you at the desktop? I am not sure what WorldRoot Camera and Shadow Scene Node are but they sound like vanilla core game processes and are both in the list of last things the game was doing before it crashed. I notice you are using the SOS Racemenu plug in from XPMSE but you are not using SOS. This is not good. Get SOSRaceMenu out of your load order and start a new character and see how things go. If you still crash next try disabling Open Cities and make a new save to test things. Nothing wrong with Open Cities itself but its the poster child for mods that dont play nice with other mods. Anything that adds assets to the game's cities would need to be patched to work with Open Cities, Flower Girls and Female Guards are examples of this. You cant trouble shoot anything on a current character since so much info is burned onto the save file with no way to remove it so you must make new characters each time you change something if you wanna do things right.
  3. I can assure you its not SKSE, millions of players including myself use it without issue. I understand you are new to modding but there is some tools and utilities you should be using. Start with these - https://www.nexusmods.com/skyrimspecialedition/mods/33261 https://www.nexusmods.com/skyrimspecialedition/mods/32444 https://www.nexusmods.com/skyrimspecialedition/mods/10547 https://www.nexusmods.com/skyrimspecialedition/mods/21294 The last one, .Net Script Framework, has a crash log that can be very useful to figuring out what is the source of your instability. Without more information like do you crash in the same area of the game world, do you crash while out roaming around or does the crash happen during cell changes and can you trigger the crash or its it totally random it is hard to be much more help. Be 100% sure you are NOT using a mod made for Skyrim LE that has not been ported correctly or meant to be used with Skyrim SE. Anything with a LE mesh file with cause SE to crash for example.
  4. Is ABT below AGO in the load order? It would need to be if both are trying to control arrow speed. You could open the ABT esp with SSEEedit and see exactly what values it changes so worst comes to worst just copy those values over to the AGO esp. Do you use Wyre Bash to make a Bashed Patch? If so Wyre Bash has in the "tweak settings" tab when you go to create the bash patch a setting that lets you adjust the arrow speed value if the fast arrows are what you mostly are after.
  5. Try turning that tree LOD draw distance up a bit, i think High is 40,000 as DynDoLod will lose out to the game's ini files if they are set to low for DynDoLod to show the distance objects.
  6. I have not yet switched to 3.0 since its in alpha and under development. Did you perhaps go to enable 3d trees and instead disable tree LOD gen by accident? Did you remember to install the billboard files for the trees? Is your tree draw distance not maybe set to low? Check this setting in the SkyrimPref ini "fTreeLoadDistance", mine is at 75,000 and i believe that is ultra.
  7. Been pulling my hair out trying to pin down the cause of NPCs taking out their weapon then not putting them away afterward but instead they will hold it with a open hand and go about their business. Only notice it happening with 1h swords. FNIS is up to date and reports no errors and the only mod im using that adds weapon animations is XPMSE. Any ideas?
  8. Also having this happen, only in interiors and changing cells fixes it. It is annoying.
  9. Keep getting a message "There was a problem with your request" every time i try to remove AC Odyssey from the favorites drop down thing.
  10. Try putting XPMSE at the bottom but really load order tends to be a CTD at start up, random CTD and lock ups are usually a sign you are running out of memory or something. Id put XPMSE at the very bottom with ELFX just above it and the CoT.esp files just above ELFX. Put SOS.esm below Sexlab.esm in your load order, Are you using the SKSE plug in to fix the memory block size? Also you should install Crash Fixes and see if that helps. Make sure you run FNIS patcher anytime you add or change any of the animations from Sexlab. https://www.nexusmods.com/skyrim/mods/72725/
  11. Good luck, the only thing that is important is that you set the correct memory amount into ENB Local ini for your system. The rest is pretty straight forward.
  12. Ah, well first off welcome to the wonderful world of Skyrim modding and let me provide you with a few links that should help you out. First you need Sheson's memory block fix so that the memory "block" sizes can be increased, here is a video that explains everything - Next you should use Crash Fixes - https://www.nexusmods.com/skyrim/mods/72725/ Lastly use ENB Boost, even if you do not want to use a ENB for the graphics the memory boost effect of ENB lets you unlock all the power of your graphics card. Here is a video that explains things - Considering your video card only has 3gb of ram you might wanna use Texture Optimizer and resize your textures down to 2048, it really helps with stutters and infinite loading screens due to running out of Vram. I have a 980 Ti and i still use it, but i reduce mine to 4096. https://www.nexusmods.com/skyrim/mods/12801/
  13. What measures have you taken to fix the memory limitations LE has? You have some hefty mods and will pretty easily push past the 256mb default memory block size since a couple of them are DLC sized.
  14. Likely better asking on the SE forum, this is the forum for LE. I can only guess you did not uninstall things as well as you think you did. Are you using fresh, vanilla INI files? If your FOV is set to 90 or something that could cause some weirdness.
  15. Not had this problem myself, you would be best to head over to the STEP forum and ask there as Sheson who made the memory block fix is active over there and quite helpful. Btw you do not have the memory block fix properly installed or Block1 would be 512MB, not 256MB. http://forum.step-project.com/forum/17-general/
  16. Because you have not enabled HighResTexturePack01.esp, Check to make sure its ticked on in your mod manager.
  17. Make sure the Bijin ESP files are below other mods/patches that could be effecting the NPCs you are having problems with. TES5Edit can help you in seeing what plug ins you are using are doing what if you want to watch a couple youtube videos on how to use it. If you are using a mod manager try doing manual install if you are still having problems. Personally i do not use the All in One version of Bijins as ive had problems when i have. I install Warmaidens, Wives and NPCs each with their own plug in instead.
  18. Ive never encountered this problem but i can only guess you have either installed SKSE incorrectly, are not launching your game from the SKSE exe or you have Skyrim installed to the Program Files folder and windows is acting funny about it (never install games to the C:\Program Files folder if you plan to mod them). Do not install SKSE using NMM or MO, you need to manually install it and it goes into the main Skyrim folder, not the data folder like where most normal mods go. Here is a video on installing and using SKSE by Gopher.
  19. You are using a whole lot of mods i have no experience with but you might be simply pushing the game engine beyond what it can handle. Are you using a load of 4k and 8k textures? For example are your body texture replaces using 65mb files? I do not recall the exact amount but there is a hard cap on how much memory the game will allow itself to use before it simply shuts down and you may be reaching that. Id start by installing a hardware monitor that logs your memory usages and install Crash Fixes by Meh123 and see if its crash logs give any useful info. Crash fixes also gives the option to override the memory block system by enabling UseOSAllocators. Crash fixes has a lot of settings so you gotta play around to find what works for your system. - https://www.nexusmods.com/skyrim/mods/72725/ Next try Ordenador Texture Optimizer and set the texture resize to >4096 or >2048 and see if that helps, it will back up whatever files it changes so you can always revert back to what was installed before if it turns out to be something else. - https://www.nexusmods.com/skyrim/mods/12801/ Also disable the papyrus logging unless you are looking for something in the log, having it on all the time puts undue stress on the game engine.
  20. Personally i use Enhanced Character Edit for my character and Bijin's NPC, Warmaidens and Wives plus The Ordinary Women for my NPC overhauls. For animals i use Meeko and Vigilance are Huskies, Convenient Horses plus a retexture of most of the rest of the wildlife called Bellyaches Animals and Wildlife. There is hundreds of other choices so it pretty much just comes down to what catches your eye. Thanks to the wonderful modders and the folks at the Nexus we are given near countless options on how to make our game look.
  21. I also stopped using that mod because of that encounter, i went to kill Tullius because why not and it triggered one of those go beat up so and so for a random NPC quest for a guy in Dragonbridge but i could not get the NPC to talk about it because it was not the real Tullius and I cant deal with having broken quests in my log that cant be finished. Even console commands where no help so Skyrim Unhinged got the boot and i lost about six hours of game play to rollback to a save before installing the mod.
  22. Are you using the mod "Skyrim Unhinged"? If so that encounter is part of that mod.
  23. No, keep all the included LOD texture files from your mods then install DynDoLod resources. Run TexGenx64 and it will combine everything together. Make sure you have the matching billboard texture files for SFO and install those after the vanilla tree billboard files.Install the textures from the TexGen_Output folder than lastly run DynDoLodx64. Personally i would unpack the bsa from Terrain LOD Redone and install its loose files and toss the esp it includes. Everything you could ever need to know about DynDoLod thanks to Gamerpoets -
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