LishaThorne Posted June 2, 2013 Share Posted June 2, 2013 Any help would be appreciated. I have 20 soldiers enabled by an xmarker. When I run through the trigger they spawn but spawn naked and dead. I am using the trigger defaultEnableDisableLinkedRef, default settings. I also tried trigSpawnTrigger with the enable parent opposite set. Both ways seemed to spawn a group of already dead naked soldiers. I tried to google for info but skyrim naked brings up a lot of stuff. Is there a max number of enable/disable at one time for the engine? Link to comment Share on other sites More sharing options...
gsmanners Posted June 2, 2013 Share Posted June 2, 2013 More like, what are their health stats? What scripts do you have attached to them? What factions do they belong to? What are their AI rules? Link to comment Share on other sites More sharing options...
LishaThorne Posted June 4, 2013 Author Share Posted June 4, 2013 They were a custom faction, leveled with player multi set at .6. Start dead was not checked on em and they were scriptless. AI was defaultmasterpackagelist. It was a strange bug. Using a defaultenabledisable trigger they would spawn dead and naked so I changed it to a trigspawntrigger and they would spawn with armor but dead already in a big pile. I might have had too many npc's in the area already. Tes5edit discovered a navmesh issue in the worldspace though i never edited it. Just going to erase that part and start over. Link to comment Share on other sites More sharing options...
gsmanners Posted June 4, 2013 Share Posted June 4, 2013 Mass enable doesn't tend to work out well in this game for some weird reason. Maybe this is some weird bug in Story Manager. It probably just assumes anything with default AI that doesn't have a scene must be a loot target. Link to comment Share on other sites More sharing options...
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