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Fewer Torches/Candles in Dungeons, Caves, and Tunnels


vetroo

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completely deleting torches and candles from the game is one thing, although it might cause issues if any of them are quest related for any reason

 

 

but selectively getting rid of them would be enormously time consuming. Not really worth the effort IMO.

 

Perhaps an object reference script that disables torches and candles randomly? but wouldn't that cause bloat?

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