FunkyGandalfCat Posted May 27, 2021 Share Posted May 27, 2021 Hello everyoneA few days ago I posted on another forum about this problem https://forums.nexusmods.com/index.php?/topic/10053043-normal-maps-and-cubemaps-not-loading-on-nifskope-20-dev-7/ I've been trying to solve it, but I can't find out any solution to this and it's getting quite annoying.I decided to test out ingame even if in Nifskope they were not loading, well turns out they are not rendering properly, or even not rendering at all.I've been creating mods for a while and I'm making the same steps as I always did and never got this kind of problem.I'm currently using Nifskope Dev 8(but always used Alpha 6, recently I decided to switch to a newer version), and I also use Maya 2019 Nif Plugin to export my meshes(Again, I've always used Maya 2016 Nif Plugin, but recently I switched to Maya 2019).Note that I am using the same export settings as I always used in Maya 2016 Nif Plugin.Having those things in mind, could be a problem in the mesh itself? and not on the textures? (I use the NVIDIA plugin to export and import DDS files on photoshop with the same settings I've always used)Thank you for reading, I'm completely lost in the moment. Link to comment Share on other sites More sharing options...
M48A5 Posted May 27, 2021 Share Posted May 27, 2021 Did you ever correct the texture path when using Dev 7? Probably not since files installed in "Program Files" are under the control of the Windows User Account Control. This Windows program prevents any changes to be made to any file installed in Program Files. If I understand your post correctly, you had a problem with NifSkope 2.0 Dev 7 and you switched to Dev. 8 and also changed to a different Maya program and you are having problems with the textures? And yet you think it might be a mesh problem. Did you consider going back to the programs you used when you did not have a problem? Link to comment Share on other sites More sharing options...
FunkyGandalfCat Posted May 27, 2021 Author Share Posted May 27, 2021 AyeThe texture paths are correct(diffuse maps do render, but normals do not or they are not rendering properly) thats why I think it might be a mesh problemI checked nifskopes nitrishapedata of the mesh to see if it was all ok, and they wereI really didn't want to go back to old software since I wanted to upgrade a little, if I am not able to fix this issue as it is, I might try going back Link to comment Share on other sites More sharing options...
Hanaisse Posted May 27, 2021 Share Posted May 27, 2021 Does your mesh have a proper UV map and proper normals/tangents coordinates? You can always try the Update All Tangent Spaces spell.Might be easier for people to help if you post your nif and textures somewhere. Link to comment Share on other sites More sharing options...
FunkyGandalfCat Posted May 27, 2021 Author Share Posted May 27, 2021 Yes they are all ok, I doubt the textures are the problem, I am doing everything in the same way I did for ages, It wouldn't make sense to be something like that, I always update tangent spaces and all, the normals are not bad sided, coordinates are fine, UV is okay too. Everything renders normaly on Maya but not in nifskope or ingame.I will edit this post and provide the mesh and textures, thank you for the help so far guys Link to comment Share on other sites More sharing options...
Deleted19761User Posted May 28, 2021 Share Posted May 28, 2021 Assuming you're exporting as OBJ and importing into Nifskope. Your mesh might not be exporting cleanly (even with normals coming out right), might try importing them into something like Blender and exporting again. Also.. just one easily missed mistake make sure you're tacking on the .dds to the end of your texture paths for your normal maps. When doing a lot of meshes I've forgotten this very simple but very important addition to the file path references before. Link to comment Share on other sites More sharing options...
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