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Game crashes when I get outside (after modding)


Death Magnetic

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Hello guys, my game worked until I installed the mod RealVision ENB and all the mods that were suggested http://skyrim.nexusmods.com/mods/30936/? description.

I use monochrome's 4GB Skyrim. I also use BOSS and tesedit5 to fix errors.

First time I loaded last save game I was outside. Then I went indoors saved, and now everytime I want to go outdoors the game crashes without any warning. I just hear a voice of a guard for a milisecond and the game crashes to dekstop.

 

My PC:

i7 920 proc @2,6 ghz

Sapphire Radeon 6950 2GB

6 gb RAM

I play at 1280x720.

 

Here is crash LOG but I can't tell anything from it since I'm not an expert :/

 

[General]
sLanguage=ENGLISH
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
fDefaultFOV=85
bMultiThreadMovement=1
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedTextures=1
bUseThreadedMeshes=1
bUseThreadedLOD=1
bUseThreadedAI=1
bUseHardDriveCache=0
[imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
bDoRadialBlur=1
[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=3000.0000
fShadowDistance=8000
iShadowMapResolutionSecondary=2048
iShadowMapResolutionPrimary=4096
iShadowSplitCount=4
iMaxAnisotropy=16
bUse Shaders=1
bAllow30HairShader=1
bUseRefractionShader=1
iTexMipMapMinimum=4
iTexMipMap=2048
iTexMipMapSkip=0
iUseTexHiRes=1
iNormalMapQuality=4096
iTexNormalMapMinimum=2048
iTexMipMapResolution=4096
iTexMipMapQuality=4096
iMipMapResolution=4096
iMipMapSize=4096
bFaceMipMaps=1
bFaceGenTexturing=1
bFaceGenTexturingQuality=4096
bHighQualityTexMipMaps=1
bDynamicWindowReflections=1
fLeafAnimDampenDistEnd=6000.0000
fLeafAnimDampenDistStart=4600.0000
fTreesMidLODSwitchDist=1e+007
fGamma=1.2400
iShadowFilter=4
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
iActorShadowCountInt=12
iActorShadowCountExt=20
fSpecularLODStartFade=2000
fShadowLODStartFade=2000.0000
fLightLODStartFade=3500
iTexMipMapMinimum=4
iTexMipMapSkip=0
bTransparencyMultisampling=0
iWaterMultiSamples=4
iMultiSample=16
iShadowMode=4
bTreesReceiveShadows=1
bDrawLandShadows=1
bDrawShadows=1
bFull Screen=1
iSize H=1024
iSize W=1280
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=10000.0000
fMeshLODLevel1FadeTreeDistance=10000.0000
fMeshLODLevel2FadeDist=1e+007
fMeshLODLevel1FadeDist=1e+007
iScreenShotIndex
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
sD3DDevice="NVIDIA Geforce 8800 GS"
bFXAAEnabled=0
iShadowMapResolution=4096
iShadowMapResolutionInt=8192
iActorSelfShadow=1
iActorSelfShadowResolution=8192
fShadowBiasScale=0.15
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=1
bFloatPointRenderTarget=1
bShadowsOnGrass=1
bDeferredShadows=1
iScreenShotIndex=91
[Grass]
b30GrassVS=1
fGrassStartFadeDistance=7000
fGrassMaxStartFadeDistance=15000.0000
fGrassMinStartFadeDistance=0.0000
bGrassPointLighting=0
bDrawShaderGrass=0
bShadowsOnGrass=1
[MAIN]
bGamepadEnable=0
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=0
bShowQuestMarkers=1
iDifficulty=2
[interface]
bDialogueSubtitles=1
bGeneralSubtitles=0
fMouseCursorSpeed=1.0000
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0100
fMouseHeadingYScale=0.02
fMouseHeadingXScale=0.02
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=0
bMouseAcceleration=0
bUseKinect=0
[Particles]
iMaxDesired=250
[saveGame]
fAutosaveEveryXMins=60.0000
bDisableAutoSave=0
[AudioMenu]
fAudioMasterVolume=0.6500
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.0000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=75000
fBlockMaximumDistance=250000
fBlockLevel1Distance=70000
fBlockLevel0Distance=35000
fSplitDistanceMult=1.5
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=24
bUseMultiThreadedTrees=1
bEnableTreeAnimations=1
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[LOD]
fLODFadeOutMultObjects=15
fLODFadeOutMultItems=15
fLODFadeOutMultActors=15
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=2
[blurShaderHDR]
bDoHighDynamicRange=1
[blurShader]
bUseBlurShader=0
[Camera]
fOverShoulderAddY=0.0000
fOverShoulderPosZ=-10.0000
fOverShoulderPosX=0.0000
fOverShoulderCombatAddY=0.0000
fOverShoulderCombatPosZ=-10.0000
fOverShoulderCombatPosX=0.0000
[Water]
iWaterReflectHeight=2048
iWaterReflectWidth=2048
fWadingWaterTextureRes=1024
fSurfaceTileSize=1024
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterDepth=1
bForceHighDetailReflections=0
bAutoWaterSilhouetteReflections=1
bUseWaterReflectionBlur=1
bReflectExplosions=1
iWaterBlurAmount=4
bUseWaterHiRes=1
bUseWaterShader=1
bUseWaterHDR=1
bUseWaterLOD=1
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
bUseWaterReflections=1
iMinMemoryPageSize=100000
iMaxMemoryPageSize=5000000

[backgroundLoad]
bUseBackgroundFileLoader=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bUseMultiThreadedTrees=1
bUseBackgroundFileLoader=1
bBackgroundLoadLipFiles=1

[HAVOK]
iNumThreads=3

 

My collection of mods:
http://www.freeimagehosting.net/newuploads/xgxx8.png

Edited by Death Magnetic
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Please replace your mods list with your BOSS log text file and enclose in spoiler tags. You will find the tags in the pull-down menu of the thirs icon to the left on the top toolbar.

Also enclose your papyrus log in spoiler tags. The papyrus log is not a crash log and very rarely contains information that is useful, since it will not have recorded the crash and only lists papyrus scripts.

 

Your game version, computer specs (paricularly GPU, VRAM and driver version), graphics settings and any changes you have made to your .ini files may be more useful.

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OK I have already by the process of elimination found out that the "Unofficial patch for Skyrim" crashes the game, I have no idea why tho.
I play at everything maxed out (ultra), I also have latest game version and latest graphic card drivers. The second problem I'm facing is that the game doesn't play smoothly as it did (It's logical since I don't have as good computer as creator of RealVision ENB). I want to keep the game smooth but still keep that RealVision ENB look. How would I do that?

 

BOSS file is in the attachment (.html file)

 

Here is my Skyrim.ini (I just use SkyrimTuner's ultra ini files for RealVision ENB, I haven't changed anything in it because I don't know what anything does...)

 

[General]
sLanguage=ENGLISH
uExterior Cell Buffer=64
uGridsToLoad=7
sIntroSequence=

[Display]
fShadowLODMaxStartFade=1000.0
iPresentInterval=1
iAdapter=0
fSunShadowUpdateTime=00.25
fSunUpdateThreshold=00.25
fShadowBiasScale=1.0
fShadowLODMaxStartFade=1000.0
fFlickeringLightDistance=8192.0
fLightLODStartFade=4000.0000
fSpecularLODMaxStartFade=3000.0
fLightLODMaxStartFade=5000.0
iShadowMapResolutionPrimary=4096
bPerPixelLighting=1
bAllowScreenshot=1
bShadowsOnGrass=1
bSimpleLighting=0
fDefaultWorldFOV=85.0
fDefault1stPersonFOV=85

[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
bDrawShaderGrass=1
iMinGrassSize=20
iMaxGrassTypesPerTexure=6

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
bReflectExplosions=1

[Trees]
bForceFullDetail=0
bEnableTreeAnimations=1

[budgetCaps]
uActorMemoryBudgetCap=10485760
uLoadedAreaNonActorMemoryBudgetCap=185597952
uWaterMemoryInterior=10485760
uTextureMemoryInterior=10485760
uGeometryMemoryInterior=10485760
uWaterMemory=5242880
uTextureMemory=10485760
uGeometryMemory=5242880

iMaxMemoryPageSize=4096
iMinMemoryPageSize=2048

 

 

Here is my SkyrimPrefs.ini

 

[General]
sLanguage=ENGLISH
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
fDefaultFOV=85
bMultiThreadMovement=1
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedTextures=1
bUseThreadedMeshes=1
bUseThreadedLOD=1
bUseThreadedAI=1
bUseHardDriveCache=0
[imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
bDoRadialBlur=1
[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=3000.0000
fShadowDistance=8000
iShadowMapResolutionSecondary=2048
iShadowMapResolutionPrimary=4096
iShadowSplitCount=4
iMaxAnisotropy=16
bUse Shaders=1
bAllow30HairShader=1
bUseRefractionShader=1
iTexMipMapMinimum=4
iTexMipMap=2048
iTexMipMapSkip=0
iUseTexHiRes=1
iNormalMapQuality=4096
iTexNormalMapMinimum=2048
iTexMipMapResolution=4096
iTexMipMapQuality=4096
iMipMapResolution=4096
iMipMapSize=4096
bFaceMipMaps=1
bFaceGenTexturing=1
bFaceGenTexturingQuality=4096
bHighQualityTexMipMaps=1
bDynamicWindowReflections=1
fLeafAnimDampenDistEnd=6000.0000
fLeafAnimDampenDistStart=4600.0000
fTreesMidLODSwitchDist=1e+007
fGamma=1.2400
iShadowFilter=4
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
iActorShadowCountInt=12
iActorShadowCountExt=20
fSpecularLODStartFade=2000
fShadowLODStartFade=2000.0000
fLightLODStartFade=3500
iTexMipMapMinimum=4
iTexMipMapSkip=0
bTransparencyMultisampling=0
iWaterMultiSamples=4
iMultiSample=16
iShadowMode=4
bTreesReceiveShadows=1
bDrawLandShadows=1
bDrawShadows=1
bFull Screen=1
iSize H=1024
iSize W=1280
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=10000.0000
fMeshLODLevel1FadeTreeDistance=10000.0000
fMeshLODLevel2FadeDist=1e+007
fMeshLODLevel1FadeDist=1e+007
iScreenShotIndex
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
sD3DDevice="NVIDIA Geforce 8800 GS"
bFXAAEnabled=0
iShadowMapResolution=4096
iShadowMapResolutionInt=8192
iActorSelfShadow=1
iActorSelfShadowResolution=8192
fShadowBiasScale=0.15
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=1
bFloatPointRenderTarget=1
bShadowsOnGrass=1
bDeferredShadows=1
iScreenShotIndex=91
[Grass]
b30GrassVS=1
fGrassStartFadeDistance=7000
fGrassMaxStartFadeDistance=15000.0000
fGrassMinStartFadeDistance=0.0000
bGrassPointLighting=0
bDrawShaderGrass=0
bShadowsOnGrass=1
[MAIN]
bGamepadEnable=0
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=0
bShowQuestMarkers=1
iDifficulty=2
[interface]
bDialogueSubtitles=1
bGeneralSubtitles=0
fMouseCursorSpeed=1.0000
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0100
fMouseHeadingYScale=0.02
fMouseHeadingXScale=0.02
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=0
bMouseAcceleration=0
bUseKinect=0
[Particles]
iMaxDesired=250
[saveGame]
fAutosaveEveryXMins=60.0000
bDisableAutoSave=0
[AudioMenu]
fAudioMasterVolume=0.6500
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.0000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=75000
fBlockMaximumDistance=250000
fBlockLevel1Distance=70000
fBlockLevel0Distance=35000
fSplitDistanceMult=1.5
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=24
bUseMultiThreadedTrees=1
bEnableTreeAnimations=1
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[LOD]
fLODFadeOutMultObjects=15
fLODFadeOutMultItems=15
fLODFadeOutMultActors=15
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=2
[blurShaderHDR]
bDoHighDynamicRange=1
[blurShader]
bUseBlurShader=0
[Camera]
fOverShoulderAddY=0.0000
fOverShoulderPosZ=-10.0000
fOverShoulderPosX=0.0000
fOverShoulderCombatAddY=0.0000
fOverShoulderCombatPosZ=-10.0000
fOverShoulderCombatPosX=0.0000
[Water]
iWaterReflectHeight=2048
iWaterReflectWidth=2048
fWadingWaterTextureRes=1024
fSurfaceTileSize=1024
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterDepth=1
bForceHighDetailReflections=0
bAutoWaterSilhouetteReflections=1
bUseWaterReflectionBlur=1
bReflectExplosions=1
iWaterBlurAmount=4
bUseWaterHiRes=1
bUseWaterShader=1
bUseWaterHDR=1
bUseWaterLOD=1
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
bUseWaterReflections=1
iMinMemoryPageSize=100000
iMaxMemoryPageSize=5000000

[backgroundLoad]
bUseBackgroundFileLoader=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bUseMultiThreadedTrees=1
bUseBackgroundFileLoader=1
bBackgroundLoadLipFiles=1

[HAVOK]
iNumThreads=3

 

Edited by Death Magnetic
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Inside your Skyrim.ini file change this;

 

uGridsToLoad=5

uExterior Cell Buffer=36

 

You need to take some steps to change this in game or your saves will not open. Google how to change uGrids back to default 5. Still cant believe SkyrimTuner has people switch the uGrids value to 7, as it's proven to be unstable in a lot of situations (exterior CTDs) and has a very high performance hit for almost no visual gain. There are many mods out there to improve LOD which have no performance impact, specifically for Skyrim HD... search for LOD in Nexus, and get this one too; http://skyrim.nexusmods.com/mods/4834/

 

Another thing you should do is change the Skyrim HD package you have. Uninstall the Full version and install the Lite version. There is close to no visual loss, and the Lite version is 4x lighter on your gfx card.

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Also Static Mesh Improvement mod should be loaded before Skyrim HD, if you choose to stay with the full version (full has .esp files, lite does not have esp files). I would suggest to put Static Mesh right under your unofficial skyrim patches, before any other texture mod.

 

Also you seem to have the old and the new version of Realistic Lighting installed.... go with either one, but not both.

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Hey I changed the HD pack to LITE and changed uGrids and uExterior as you said. However, now the lighting isn't the same as before. I don't know why... Hmm game also freezes every 15 to 30 minutes during the battles.

Edited by Death Magnetic
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