Arcane51388 Posted June 3, 2013 Share Posted June 3, 2013 (edited) RELEASE DATE: JUNE 27th http://i384.photobucket.com/albums/oo284/Arcane51388/Druidessentialstitle_zpsc45909a3.jpg http://i384.photobucket.com/albums/oo284/Arcane51388/ArcZeroEssentialsLogo_zpsa3bcd40e.png Druid Essentials is a mod dedicated to really bring the druid class to skyrim, for real this time. This mod includes 20+ Spells, a player home, armor and a few weapons to get our druid ready. http://i384.photobucket.com/albums/oo284/Arcane51388/2013-03-14_00001_zpsef4fee15.jpg Druidism dates back over 2000 years ago. Very little is known about the druids and the types of rituals they performed. But most believed they were one with nature and they had a knowledge that far exceeded your average man. Our modern depiction of druids in video games have created a nature wielding warrior whom can manipulate the laws of mother nature. To summon animals to there aid, or to conjure up some plants to vanquish foes, controlling the weather because thats just badass. Oh did I forget shapeshifting? Well thats already been covered by another modder. http://i384.photobucket.com/albums/oo284/Arcane51388/2013-03-19_00006_zps947acd3c.jpg(Entrance to the Druid Homestead.) Many druid fans on skyrim whom are part of the modding community may already know about the mod Wrath of Nature by Bluarchon. A very well done mod about druid Shapeshifting and conquering Nature. When Developing Druid Essentials we wanted to bring the other side of Druidism to skyrim. The creating of Nature spells, manipluating weather, and commanding animals to your side. http://i384.photobucket.com/albums/oo284/Arcane51388/2013-06-03_00001_zpscda7c4fa.jpg(The Druids tool, this mace does many things accept harm animals. Using this mace on a creature of the wild will automatically tame it to fight for you.) When creating spells, we wanted to make playing the druid work for different types of play. We created spells, for spell casters, tamers, hunters, stealth and even melee. Now this spell does not have a conjure animal spell. We wanted to make Animal husbandry a bit different where instead of making animals, you simply find them and tame them. There are also spells to help you track friendly animals to mass your army. There are also a few spells to buff your animals defense and heal them. Oh and if your animal buddy falls victim to death a simple animal res spell will do the trick. http://i384.photobucket.com/albums/oo284/Arcane51388/2013-06-02_00001_zps409d221a.jpg(Druid Treant Arm, this spell forms a thick vine on the druids left hand. It can be used to deal melee damage as well as absorb health and stamina.) We hope to have this out for release by the end of June, We are looking for a talented/experienced video maker to produce a "Commercial" for the mod. They would also get first access to the mod. Below I will display several screenshots of some aspects and what they are. Thank you all for reading, and any questions post in the comment section and we will try to answer them. Sincerely,ZeroEternals and Arcane51388 http://i384.photobucket.com/albums/oo284/Arcane51388/2013-03-17_00001_zpsee3b0480.jpg(Druid Combat Staves, a new crafting system based on alchemy allows you to transmute Staves. You then use a Treant Art Spell to imbue them with nature energy. They work as a light source as well.) http://i384.photobucket.com/albums/oo284/Arcane51388/2013-06-03_00006_zps784eb989.jpghttp://i384.photobucket.com/albums/oo284/Arcane51388/2013-06-02_00003_zpsacad9b5c.jpghttp://i384.photobucket.com/albums/oo284/Arcane51388/2013-06-03_00005_zpsb8bb3207.jpg(Druid Archery, You think your average Archer can grow there own Bow from there bare hands? Well a Druid Sure can. This spell comes with 30 thorn tipped poison arrows.) Edited June 26, 2013 by Arcane51388 Link to comment Share on other sites More sharing options...
Arcane51388 Posted June 3, 2013 Author Share Posted June 3, 2013 http://i384.photobucket.com/albums/oo284/Arcane51388/2013-03-20_00003_zpscfdbbaad.jpg(Ok so this shot I am standing on top of the highest place in skyrim. If you look between the Druids antlers you can see the player home "Druid Homestead" in the distance. This got Zero and I really excited. The fact you can see the home from so far away, it was an amazing moment.) http://i384.photobucket.com/albums/oo284/Arcane51388/2013-06-03_00004_zps0b7d9e1c.jpg(A Waterwalking spell, just one of 5 travel based spells you can use as a druid.) http://i384.photobucket.com/albums/oo284/Arcane51388/2013-03-26_00002_zps9f2e0e42.jpg(Vine Grip. This spell covers victims and the whatever you target to be covered in vines slowing and poisoning.) http://i384.photobucket.com/albums/oo284/Arcane51388/2013-03-20_00001_zps51265c49.jpg(Druid Tree house) http://i384.photobucket.com/albums/oo284/Arcane51388/2013-03-19_00008_zps8db24d83.jpg(Inside the trunk) Link to comment Share on other sites More sharing options...
SpellAndShield Posted June 3, 2013 Share Posted June 3, 2013 This looks amazing...I always wanted to play a real druid...can't wait. Link to comment Share on other sites More sharing options...
Arcane51388 Posted June 4, 2013 Author Share Posted June 4, 2013 Lol I love your response. That was our idea was to bring some lore friendly content but not strafe away from the skyrim feeling. Link to comment Share on other sites More sharing options...
noumak39 Posted June 4, 2013 Share Posted June 4, 2013 Everything looks green and very-well designedWaterwalking is totally unnecessaryAlso you wouldnt be a real druid without one of thishttp://skyrim.nexusmods.com/mods/35842/?looking forward on your idea... Link to comment Share on other sites More sharing options...
zeroeternalz Posted June 4, 2013 Share Posted June 4, 2013 Noumak39, thanks for feedback! Regarding the reforestation spells on your link, we can make those effects w/o a problem. We can actually improve upon the effects from that mod and make the trees removable (w/o the need for console commands) so they aren't on the landscape forever, and we can make them harvest points. But the powers and spells in this mod are intended more for combat functionality and not really much with altering the landscape of the vanilla game. The problem with spawning objects and changing the landscape is that the placed objects can obstruct spawn points, travel markers, and event activators hidden throughout the map. Not to mention bloating the save file with unnecessary data... We are making a power that the player can spawn a "tree of life" that will create a healing aura for the player and their allies. The tree will despawn after the duration of the spell wears off to prevent cluttering the map. As for Waterwalking, it's pretty useful when traversing through the Sea of Ghost in northern Skyrim... walking over the water sure beats having to swim and slowing down my movement speed =P. Link to comment Share on other sites More sharing options...
Arcane51388 Posted June 5, 2013 Author Share Posted June 5, 2013 Once we finish work on druid essentials, we will begin on two new mods. One will focus on enhancing play as a necromancer. Link to comment Share on other sites More sharing options...
noumak39 Posted June 8, 2013 Share Posted June 8, 2013 You my friend just conviced me...im up for any necromancy stuff... Link to comment Share on other sites More sharing options...
noumak39 Posted June 8, 2013 Share Posted June 8, 2013 Noumak39, thanks for feedback! We are making a power that the player can spawn a "tree of life" that will create a healing aura for the player and their allies. The tree will despawn after the duration of the spell wears off to prevent cluttering the map. As for Waterwalking, it's pretty useful when traversing through the Sea of Ghost in northern Skyrim... walking over the water sure beats having to swim and slowing down my movement speed =P. im not good at modding but necessary needs to be a "tree" ?it could be a Well of rejuvenation probably you find it more easyAlso Waterwalking could be a Stand-Alone Spellif you dont want "unnecessary data" like you mentioned beforeAnd .. for necromancy i have lots of ideas Link to comment Share on other sites More sharing options...
Arcane51388 Posted June 8, 2013 Author Share Posted June 8, 2013 Well we wanted waterwalking because its fun to use. But also show the druids manipulation of water. In this sense walking on it. Link to comment Share on other sites More sharing options...
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