BlazaBoy Posted May 29, 2021 Share Posted May 29, 2021 (edited) I want to have one of the static crates (which currently does not have a container type), and have a container that uses that model. The model does not have a container type that I can use. My initial attempt was to duplicate an already existing container and change the model. But I don't know how to choose a model from the Fallout - Meshes.bsa. The GECK seems to want me to chose a custom file. I have tried copy/pasting the model location from the static crate I want to use but it does not work. Is there a way to do this without unpacking the bsa, pulling the file I want, manually selecting it, and having to export that with my mod? Thanks! Edited May 29, 2021 by BlazaBoy Link to comment Share on other sites More sharing options...
GamerRick Posted May 30, 2021 Share Posted May 30, 2021 No way around it. You must unpack the BSA to choose a file from the GECK. Using FNVEdit, you can type in the name of the path and filename of the mesh manually. Link to comment Share on other sites More sharing options...
BlazaBoy Posted May 30, 2021 Author Share Posted May 30, 2021 So i No way around it. You must unpack the BSA to choose a file from the GECK. Using FNVEdit, you can type in the name of the path and filename of the mesh manually.So when the mod is made available for upload, It'' export with a direct (unnecessary) duplicate of a preexisting model? Strange way of doing it, but if thats the way thats the way. Link to comment Share on other sites More sharing options...
GamerRick Posted May 30, 2021 Share Posted May 30, 2021 No, you can then delete the flat file and it will automatically look in the BSA for it. You only need to include files you changed. If you modify it in FNVEdit, you don't have to even extract the file. Only the GECK needs the file there so you can select it in their dialogs. Link to comment Share on other sites More sharing options...
Recommended Posts