warstick Posted June 4, 2013 Share Posted June 4, 2013 (edited) Is there a way to use Creation Kit to make a dagger be worn as a mace or 1h axe (on the right side of the character)? How does the engine of the game distingush between weapon types? Is it something that can be edited through Creation Kit, or is the nature of the weapon imbeded into the actual nif models? I would want a specific dagger to be treated like a 1h axe by the engine (I don't care if I get axe sheathing animations along with it). Thanks for any info in advance! Edited June 4, 2013 by warstick Link to comment Share on other sites More sharing options...
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