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I am working on a utility pole for my and would like like to add eight snap points for the wires. I added P-WS-Snap to the respective locations within NikSkope, each of which is a child of CPA; however, when I test it in game it appears only one of them works. It appears this was the first P-WS-Snap made in the process. I am assuming a nif can have multiple P-WS-Snap nodes, is there correct? What am I missing?

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How close are the snap points to one another? If they're right on top of each other, the first wire to connect may block out the others in the same location.

 

Can you put something like a ring around the top of the pole? Just wide enough that the CPs don't overlap. See if that helps.

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I'm uncertain about multiple P-WS-Snap snap-points working on the same mesh, it's been something to test out on my to-do list for awhile now.

Is the snap-point it snaps to coincidentally also the closest to the target, or alternatively your location?

PS .: Did you remove the workshopconnectpoints keyword from all the entries in NifSkope?

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Use AttachTo to snap eight conduits onto the sides of your structure, and then (they being separate meshes) snap wires onto them?

 

You might need a bit of scripting to make sure the game knows that the pole and all the conduits are connected, but apart from that, it should be doable.

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Yes, a modular approach should work. An idea that is floating around in my head is have a 512 x 512 area surrounded by security gate fencing. Inside the fence have a functional electrical cabinet (activator). Directly behind the electrical cabinet, place 4 transformers (industrial greebles). Directly behind that have the utility pole. The transformers would be wired to the right and left sides of the utility pole using splines (nonfunctional). The front top connector of the utility pole will be setup with the P-WS-Snap point and thus serve to push out power to the settlement (utility pole setup as an activator). Turn all of the above assembly into a packin for ease of deployment.

Edited by pepperman35
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