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Errors and crashes for Fallout 3 mmm


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crmiller197 - Hello!

Are you encountering excessively large numbers of creatures when you CTD?

If so, try a lower spawn setting, too high a setting for your system can cause instability.

Check your load order, if you don't use FWE it should be something like this:

Fallout3 & DLC's

Mart's Mutant Mod.esm

Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Master Menu Module.esp

Depending on the options you choose & the DLC's you have, you might have some different esp's.

But NEVER use Mart's Mutant Mod - Master Menu Module.esp AND anything from == MMM Alternative Configuration Modules == folder.

For instance, never use Mart's Mutant Mod - Increased Increased Spawns.esp when using Mart's Mutant Mod - Master Menu Module.esp. Those options are set with the in game menu.

Hope this helps!

Prensa

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here is my load order...

Fallout3.esm
Unofficial Fallout 3 Patch.esm
CALIBR.esm
FOOK2 - Main.ESM
FOOK2 - [DIK] DLC Improvement Kit.ESM
RH_IRONSIGHTS.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
RH_IronSights_Basic_VanillaPlugin.esp
RH_IronSights_Basic_AnchoragePlugin.esp
RH_IronSights_Basic_PittPlugin.esp
RH_IronSights_Basic_BrokenSteelPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_Basic_ZetaPlugin.esp
RH_FWE_Bridge.esp
RH_WMK_Bridge.esp
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
Unofficial Fallout 3 Patch - Broken Steel.esp
Unofficial Fallout 3 Patch - Point Lookout.esp
Unofficial Fallout 3 Patch - Mothership Zeta.esp
CALIBRxMerchant.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Alternate Travel.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - FWE Master Release + DLCs.esp
FOOK2 - Main.esp
FOOK2 - [DIK] DLC Improvement Kit.esp
FOOK2 - Main - Ironsights.esp
Max Level 99.esp
WeaponModKits.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
MMM, FOOK2.esp
MMM, FOOK2 - DIK.esp
MMM, FOOK2 - Natural Selection.esp
Total active plugins: 58
Total plugins: 73
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crmiller197 - Hello!

 

"textures are all messed up everytime i even see or load one it crashes"

 

Have you taken care of archive invalidation?

 

Either download & activate the stand alone ArchiveInvalidation Invalidated:

http://www.fallout3nexus.com/downloads/file.php?id=944

 

Or, If you are using the FOMM / NMM, there's a built in version of archive inalidation in either of those.

 

The Mod manager built in version often needs to be toggled off & then back on again AFTER you add in a new mod.

Also do not use both versions of archive invalidation at once as that will cancel each other out.

 

Hope this helps!

 

Prensa

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crmiller197,

 

First you need to choose between FOOK2 and FWE. You cannot use both, they each change a lot of the game and have massive conflicts with each other. Secondly, you need to get your load order corrected. You should have Fallout3.esm first, followed by the DLCs in order of their release. The use of BOSS will handle your load order http://fallout3.nexusmods.com/mods/10193

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