aluckymuse Posted June 5, 2013 Share Posted June 5, 2013 I'm currently working on a mod that should allow most vanilla voices to be fully follower capable, sorta like Additional Vanilla NPC Follower Voice Types by GomuGomu64, only with sound. But I've ran into a bit of a problem, that I'm hoping someone can help me with. The first voice I'm setting up right now is the FemaleKhajiit Voicetype, so far so good but there's one problem. The "Follow me. I need your help." dialogue option keeps displaying even if she says yes and is actively following. The dialogue topic performs just fine, if it's clicked while she's actively following she denies you since it checks the follower count. It's just that it remains visible and I can't figure out how to fix that. I've been mainly copying from malekhajiit voicetype and editing where necessary, so I'm not sure why this is happening. I'm also using this guide as a reference, http://deck16.net/post/23988127824/making-a-unique-voiced-follower-in-skyrim-part-6 but this problem doesn't come up in the guide so I'm a bit lost. Please help? Link to comment Share on other sites More sharing options...
rhowington Posted June 5, 2013 Share Posted June 5, 2013 Does DialogueFavorGeneric look like this: Make sure Goodbye is checked. Link to comment Share on other sites More sharing options...
aluckymuse Posted June 6, 2013 Author Share Posted June 6, 2013 (edited) Pretty much....Except my current follower faction doesn't have "R" target. But I don't think that matters to this problem. Edited June 6, 2013 by mysticentity Link to comment Share on other sites More sharing options...
aluckymuse Posted June 6, 2013 Author Share Posted June 6, 2013 Actually I think I've resolved the problem.I found through Tes5Edit that it seemed the mod was editing the original dialogue topics that I was duplicating....some kind of CK nonsense. Anyway I cleaned up the mod and my problem seemed to resolve itself. I can't really say what was the exact cause....since the original dialogue was just a redundancy in my mod that was the same in the main game but *shrugs* apparently it's resolved now. Link to comment Share on other sites More sharing options...
rhowington Posted June 6, 2013 Share Posted June 6, 2013 I am glad because I was stumped. :thumbsup: Link to comment Share on other sites More sharing options...
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