antstubell Posted June 3, 2021 Share Posted June 3, 2021 Very simple script that I simply cannot parse correctly. Just want to move all player items to a chest including quest items. Float Property DelayB4Dump AutoMessage Property MyMsg AutoObjectReference Property StartStoreItemsChest AutoEvent OnActivate(ObjectReference akActionRef)Utility.Wait(DelayB4Dump)MyMsg.Show()Game.GetPlayer().RemoveAllItems(abRemoveQuestItems = true, (StartStoreItemsChest))EndEvent Link to comment Share on other sites More sharing options...
IsharaMeradin Posted June 3, 2021 Share Posted June 3, 2021 The container receiving the items needs to be listed first optionally followed by retaining ownership and moving quest items. Move all non-quest items and change ownership: Game.GetPlayer().RemoveAllItems(StartStoreItemsChest)Move all non-quest items and retain ownership: Game.GetPlayer().RemoveAllItems(StartStoreItemsChest,true)Move all items including quest items and retain ownership: Game.GetPlayer().RemoveAllItems(StartStoreItemsChest,true,true)Move all items including quest items and change ownership: Game.GetPlayer().RemoveAllItems(StartStoreItemsChest,false,true) Link to comment Share on other sites More sharing options...
antstubell Posted June 4, 2021 Author Share Posted June 4, 2021 Thank you. Link to comment Share on other sites More sharing options...
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