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Simple script... Or at least simple problem


bomimo

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So i've been fiddling with the leveled list long enough to understand that i've no idea what i'm doing. Neither do i know how to script.

 

But i think this is easier with a script than going through the entire games leveled list and NPCs. So if anyone could be kind enough to either teach me or make me a template to work from, that'd be awesome.

I need a a script that checks ever NPC for some pieces of equipment (or one of any items in a leveled... object?) and if they have none, places one (again, better if it's the leveled object.

 

Could someone help me? What'd i do if say i wanted a thieves guild hood on every NPC?

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So i've been fiddling with the leveled list long enough to understand that i've no idea what i'm doing. Neither do i know how to script.

 

But i think this is easier with a script than going through the entire games leveled list and NPCs. So if anyone could be kind enough to either teach me or make me a template to work from, that'd be awesome.

I need a a script that checks ever NPC for some pieces of equipment (or one of any items in a leveled... object?) and if they have none, places one (again, better if it's the leveled object.

 

Could someone help me? What'd i do if say i wanted a thieves guild hood on every NPC?

 

 

FORM PROPERTY ObjectToAdd AUTO
ACTOR PROPERTY ActorToAddTo Auto
 
IF ActorToAddTo.GetItemCount(ObjectToAdd) < 1
    ActorToAddTo.AddItem(ObjectToAdd,1,true)
ENDIF

 

now how you get this script to run on every npc is a bit more complicated.

why do you want to do this? and why through a script? And why on every last npc in the game?

That's kind of a bloat risk, to do it to every last npc via a script.

 

perhaps SkyProc is better for this?

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How would i go about pulling it off with Skyproc? I'm really a goddamn greenhorn at this. So thanks for any help.

 

I've taken a look at skyproc and it provides a way to add an item to all existing NPCs but what about those the game creates while you play? Bandits and stuff.

Edited by bomimo
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