acdover Posted June 7, 2013 Share Posted June 7, 2013 [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] Unofficial Fallout 3 Patch.esm [X] CRAFT.esm [X] Project Beauty.esm [X] Advanced Recon Tech.esm [X] CALIBR.esm [X] FO3 Wanderers Edition - Main File.esm [X] Mart's Mutant Mod.esm [X] Enhanced Weather - Rain and Snow.esm [X] Detect Traps.esm [X] Unofficial Fallout 3 Patch - Operation Anchorage.esp [X] Unofficial Fallout 3 Patch - The Pitt.esp [X] Unofficial Fallout 3 Patch - Broken Steel.esp [X] Unofficial Fallout 3 Patch - Point Lookout.esp [X] Unofficial Fallout 3 Patch - Mothership Zeta.esp [X] Project Beauty- Broken Steel.esp [X] Project Beauty- Point Lookout.esp [X] RH_IronSights_Basic_VanillaPlugin.esp [X] RH_IronSights_Basic_AnchoragePlugin.esp [X] RH_IronSights_Basic_PittPlugin.esp [X] RH_IronSights_Basic_BrokenSteelPlugin.esp [X] RH_IronSights_Basic_PointLookoutPlugin.esp [X] RH_IronSights_Basic_ZetaPlugin.esp [X] RH_IronSights_Pitt_NewRifleSights.esp [X] RH_IronSights_RemoveReticule.esp [X] RH_IronSights_PL_NewItems.esp [X] RH_IronSights_Vanilla_NewWeapons.esp [X] Detect Traps - The Traponator 4000.esp [X] Detect Traps - Perk.esp [X] Detect Traps - DLC.esp [X] DarNifiedUIF3.esp [ ] Fellout-pipboylight.esp [X] FO3 Wanderers Edition - Main File.esp [X] FO3 Wanderers Edition - DLC Anchorage.esp [X] FO3 Wanderers Edition - DLC Broken Steel.esp [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp [X] FO3 Wanderers Edition - DLC Point Lookout.esp [X] FO3 Wanderers Edition - DLC The Pitt.esp [X] FO3 Wanderers Edition - Alternate Travel.esp [X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp [ ] FO3 Wanderers Edition - Optional Restore Tracers.esp [X] FO3 Wanderers Edition - Optional VATS Halftime.esp [X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp [X] RH_FWE_Bridge.esp [X] WeaponModKits.esp [X] Advanced Recon Armor.esp [X] Advanced Recon Gear.esp [X] Advanced Recon Tech.esp [X] Advanced Recon Tech - Detect Traps.esp [X] Advanced Recon Range Finder.esp [X] IDreamOfElectricSheep.esp [X] Armored Duster.esp [X] Dark Justice Duster.esp [X] WeaponModKits - FWE Master Release.esp [X] WeaponModKits - OperationAnchorage.esp [X] WeaponModKits - ThePitt.esp [X] WeaponModKits - BrokenSteel.esp [X] WeaponModKits - PointLookout.esp [X] WeaponModKits - Zeta.esp [X] Mart's Mutant Mod.esp [X] Mart's Mutant Mod - DLC Anchorage.esp [X] Mart's Mutant Mod - DLC The Pitt.esp [X] Mart's Mutant Mod - DLC Broken Steel.esp [X] Mart's Mutant Mod - DLC Point Lookout.esp [X] Mart's Mutant Mod - DLC Zeta.esp [X] Mart's Mutant Mod - Natural Selection.esp [X] Mart's Mutant Mod - Master Menu Module.esp [X] Mart's Mutant Mod - Project Beauty.esp [X] Mart's Mutant Mod - Tougher Traders.esp [X] Mart's Mutant Mod - Zones Respawn.esp [X] Enhanced Weather - Rain and Snow in Fallout.esp [X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp [X] Enhanced Weather - Weather Sounds in Interiors.esp [X] Enhanced Weather - Sneak Bonus during Storms.esp [X] Enhanced Weather - REBOOT.esp [X] Fellout-Full.esp [X] RH_IRONSIGHTS.esm [X] aHUD.esm [X] iHUD.esm [X] Fellout-Anchorage.esp [X] Fellout-BrokenSteel.esp [X] Fellout-PointLookout.esp [X] Fellout-Zeta.esp [X] RH_WMK_Bridge.esp [X] Advanced Recon Tech FWE.esp [X] Error Fixes V1.5.esp I do not know what is wrong with it but after I leave Vault 101, my game will run for about 10 minutes then crash. The usual spots to be specific are next to the Red Rocket in Springvale. And At the the gate of Megaton. And on the road from Vault 101 headed to Springvale. Any help would be appreciated. Thank you. Link to comment Share on other sites More sharing options...
M48A5 Posted June 7, 2013 Share Posted June 7, 2013 (edited) You have .esm mixed with .esp. Get BOSS to sort your load order http://fallout3.nexusmods.com/mods/10193Also, you have compatibility patches for FWE missing.. Edited June 7, 2013 by M48A5 Link to comment Share on other sites More sharing options...
BenWah Posted June 7, 2013 Share Posted June 7, 2013 (edited) Running BOSS is the main thing, amazing the game even starts with those ESMs at the end.Lot of stuff badly ordered. Kind of brave trying to mix a bunch of major mods first try. You should really read the documentation for Error Fixes, you need those extra compatibility plugins and the order it describes.It's got a nice easy to read chart to show you exactly what to do. I don't have any experience with fellout, the weather mod, detect traps, or advanced recon to comment about them. for FWE i suggest disabling:[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp For MMM you don't need: (their features can be activated via pipboy without these plugins)[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Zones Respawn.esp For unofficial patch, you should replace one of the plugins with this to avoid rivet city save crashes:http://fallout3.nexusmods.com/mods/18877 (I can't remember if "Error Fixes" fixed this rivet city bug from unofficial patch , I don't think so) Edited June 7, 2013 by BenWah Link to comment Share on other sites More sharing options...
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