SilverNirvash Posted June 14, 2013 Author Share Posted June 14, 2013 well the thought process behind adding carry weight when worn was that putting items in a bag on its own is all well and good but that alone feels like its just sorting the items in your inventory and to a degree makes very little sense because thats what SKYUI does lol it sorts your items in an appropriate manner. but i guess now that i think about it giving the fact that the bag itself becomes the same weight as the total items with in the bag defeats the purpose of the enchantment. i was thinking that the boost the bags would give would counter balance the weight of the bag itself when full so that you'd never be too over burdened as the bag itself usually has weight to it all on its own you know what i'm saying? but meh since the bag itself would never really weight THAT much in the first place to give you a boost would be a bit overkill i guess :/ as for the rest of it you think its possible to make the bag look functional while worn yet count as a container all at the same time? is that at all possible? wear a bag that has items with in the bag itself kind of thing? -puts bag on ground, puts items in bag, picks back back up, puts bag on character with items still in bag-. that's the idea i wanted and thats why i wanted there to be some form of boost the bags would give in my case weight boost. but i guess they could really be ANYTHING at that point....like the dagger holsters could boost stealth and the satchel would boost potion making? would that make more sense? the backpack for crafting materials would boost smithing? and the small pouches would boost lock picking? OH WAIT MAYBE! maybe is it possible to apply a script that depending on the first item you drop into the containing a small boost related to said item would be applied to the item in the form of an enchantment? like put newly mined ore into the bag and you gain +%mining? take the everything out of the bag and put a shield into the bag and gain +%blocking skill? is THAT possible?! ZOMG that idea just sounds too good to be true almost broken really. Link to comment Share on other sites More sharing options...
SilverNirvash Posted June 14, 2013 Author Share Posted June 14, 2013 OH OH NEW IDEA! what about that mod that lets you mark containers and rename them and automatically store items of a specific nature to them? could we apply THAT script to wearable bags!?!?!?!?!?! IS THAT POSSIBLE!?!?!? zomg im freaking out with just these thoughts alone because if these items are possible then zomg we've just found the next great mod! Link to comment Share on other sites More sharing options...
IsharaMeradin Posted June 14, 2013 Share Posted June 14, 2013 You could mark wearable containers (i.e. bags of holding or any other variation). It is either use that mod you mentioned or create your own process of marking and sorting. As far as applying something based on the first object added to the container... probably possible but I think that might be pushing it a bit much. Link to comment Share on other sites More sharing options...
SilverNirvash Posted June 15, 2013 Author Share Posted June 15, 2013 On 6/14/2013 at 1:04 AM, IsharaMeradin said: You could mark wearable containers (i.e. bags of holding or any other variation). It is either use that mod you mentioned or create your own process of marking and sorting. As far as applying something based on the first object added to the container... probably possible but I think that might be pushing it a bit much.maybe it is pushing it too much ;w; im sorries i have so many ideas shooting through my mind repeatedly when ever i get a spark like that it just kinda happens and new ideas start coming over and over again and those ideas then evolve into new improved better ideas that seem awesome but less likely to be possible ;w; Link to comment Share on other sites More sharing options...
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