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Intrest in a Mod


jonesjoshuar

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UPDATE: I think i am getting close to getting done. I have created the secret passageways and some neat things (imo). The castle Keep Should be done soon. I am running through now try to catch overlaps, misplaced things, and general debugging of certain things.

 

I am still unclear how to fix my collision problem with my new meshes, but i Might go ahead and release it. I might throw some collision boxes to prevent an accidental falling into the treasure pit and "swimming" in my collisionless meshes.

 

okay back to testin

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Okay. Finished some scripts. Add some things. Gonna run through the home with my character before i look to upload it. Lastly: Is there anything else anyone would like to see in a home mod like this?

 

I need a castle portal point suggestion also. I want something with a low probability of other mod conflicts. Thats why i built the castle in its own workdspace and not right outside the imperial City. hmmm....Someplace convienent and no one one wants to be but make sense...

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  • 3 months later...

Yeh ok its amazin i really like it (From the pictures) but it would help if u actually told us where it is .... i mean i enter the game and i defintly know i installed it properly im a modder myself. i started up the game nd boom nothin happened , so if u culd tell me where it is it would be nice of u m8.

 

Thanks

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Yeh ok its amazin i really like it (From the pictures) but it would help if u actually told us where it is .... i mean i enter the game and i defintly know i installed it properly im a modder myself. i started up the game nd boom nothin happened , so if u culd tell me where it is it would be nice of u m8.

 

Thanks

 

 

If you look in the screens it shows precisely where it is at. Its right outside the the imperial sewers from the character gen. Veriven Exterior is the map marker name. It does not need to be found. THere is a bigg raised platform the button is behind the bush you push it and it is reveals the portal to glimmerstone.

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