MackDaMerc Posted June 6, 2021 Share Posted June 6, 2021 (edited) Nope, this post has NOTHING to do with .esl extensions and FormIDs. I've searched the net and can't find a sufficient answer. So, I humbly ask here, hat in hand, for an answer. I've been trying to make a patch between two mods. One of which is ELFX (interiors).All I wanted to do was remove some innocuous floating candle smoke and alter the position of a lightbulb.So, I made both mods a temporary "master" and made my patch. After saving my work, I decided to look at it in SSEEdit.To my amazement, the file was bloated with over a hundred (no exaggeration) of FormIDs from ELFX - of which, I did not touch, nor alter. Does the patch really need to have all those FormIDs for something that I did not touch? If not, is there a way I can delete them in mass (I don't know the key sweep or function in SSEEdit). Thinking of having to remove them one at a time is more work than it is worth.Any guidance would be most appreciated. Edited June 7, 2021 by MackDaMerc Link to comment Share on other sites More sharing options...
WhiteWolf424242 Posted June 6, 2021 Share Posted June 6, 2021 You can and should run QuickAutoClean on it to remove ITMs, that's the easiest way to quickly filter out the truly unnecessary edits. As for the rest, they could be wild edits (edits that serve no purpose for the patch), or could be genuine necessary edits. You mentioned removing something (candle smoke) - I can image that if you do that, then the use of the now deleted thing had to be checked out from other forms that were referencing it. These are then necessary edits. To find if any actual wild edits slipped in there can only be found out manually by checking and tracing what each edit does I'm afraid. But if all you did was just remove on thing and reposition another, then I think anything that's not an ITM is a necessary edit. Maybe someone else can offer more specific advice, these were just my general tips. Link to comment Share on other sites More sharing options...
MackDaMerc Posted June 7, 2021 Author Share Posted June 7, 2021 (edited) Thank you for responding. I appreciate you input. I took your advice and ran the QuickAutoClean as you suggested. Some items were removed. But there are still so many FormID numbers. They are not ITMS. They are categorized as LNAM - FormID # xxxxx. They range from #0 to #59450. I searched the web to find out what a LNAM file is, and found nothing useful. Here is an example of LNAM - FormID #69: [REFR:00014446] (places MarjarthFireLight [LIGH:000DA628] in GRUP Cell Temporary Children of LeftHandMineDaighresHouse "Daighre's House" [CELL:000198DE])I made no edits to that interior cell, as well as the hundreds of others SSEEdit reports. I don't know what happened. I feel like I am in way over my head. Edited June 7, 2021 by MackDaMerc Link to comment Share on other sites More sharing options...
IsharaMeradin Posted June 7, 2021 Share Posted June 7, 2021 When you removed the candle smoke, did you remove it from a specific cell or did you remove the actual base record? Link to comment Share on other sites More sharing options...
agerweb Posted June 7, 2021 Share Posted June 7, 2021 I would have just moved the candle smoke where nobody could see it, below ground or outside of the player area in an interior cell. Causes much less grief to the mod your amending. I have done a lot of patches and have managed to avoid deleting anything, this ensures that the patch itself very rarely needs cleaning except in the case of patched navmesh which is more challenging. Link to comment Share on other sites More sharing options...
MackDaMerc Posted June 7, 2021 Author Share Posted June 7, 2021 (edited) When you removed the candle smoke, did you remove it from a specific cell or did you remove the actual base record?I removed it from an interior cell. I would have just moved the candle smoke where nobody could see it, below ground or outside of the player area in an interior cell. Causes much less grief to the mod your amending. I have done a lot of patches and have managed to avoid deleting anything, this ensures that the patch itself very rarely needs cleaning except in the case of patched navmesh which is more challenging.I should have thought of that... Thank you for suggesting this. I will re-attempt the patch in this manner Edited June 7, 2021 by MackDaMerc Link to comment Share on other sites More sharing options...
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