Jump to content

Open Community  ·  8 members

BattleTech

BEX:CE Causing hang at Refreshing Save Games 100%


JetSkipper

Recommended Posts

Game was working fine last night. This morning it would not load save games (hanging at Loading spinner)

 

One of suggested fixes I found was to move all but the latest save game to a folder and restart.

 

Did this but had even more problems.

 

Current state:

 

If I enable BEX:CE mod the game hangs at the "Refreshing Save Games 100%" point.

If I disable BEX:CE it reaches the Campaign/Career/Skirmish screen but obviously without the CE mod so unable to continue my "career"

 

Have tried:

 

Turning off Anti-virus (Norton 360)

Changing permissions on all files in AppData, userdata and steamapps folders

Reinstalling Community Community Asset Bundle and running ModTek injector

 

Wasted all morning trying to figure this out with no success now utterly fed up.

 

Log file has many entries like:

 

NullReferenceException: Object reference not set to an instance of an object
at ModTek.Features.Manifest.Merges.MergeCacheEntry.SetCachedPathAndUpdatedOn (BattleTech.VersionManifestEntry entry) [0x00000] in <b99d4c2bb86444d48b57ab8ff1929cff>:0
at ModTek.Features.Manifest.Merges.MergeCache.CleanCacheWithCompleteManifest (System.Boolean& flagForRebuild, System.Collections.Generic.HashSet`1[T] preloadResources) [0x0006b] in <b99d4c2bb86444d48b57ab8ff1929cff>:0
at ModTek.Features.Manifest.ModsManifest.VerifyCaches () [0x0001a] in <b99d4c2bb86444d48b57ab8ff1929cff>:0
at ModTek.Features.Manifest.BTRL.BetterBTRL.ContentPackManifestsLoaded () [0x000be] in <b99d4c2bb86444d48b57ab8ff1929cff>:0
at ModTek.Features.Manifest.BTRL.BetterBTRL.TryFinalizeDataLoad (BattleTech.Data.ContentPackIndex contentPackIndex) [0x0000f] in <b99d4c2bb86444d48b57ab8ff1929cff>:0
at ModTek.Features.Manifest.Patches.ContentPackIndex_TryFinalizeDataLoad_Patch.Postfix (BattleTech.Data.ContentPackIndex __instance) [0x00000] in <b99d4c2bb86444d48b57ab8ff1929cff>:0
at (wrapper dynamic-method) BattleTech.Data.ContentPackIndex.TryFinalizeDataLoad_Patch1(object)
at BattleTech.Data.ContentPackIndex.<IndexContentPack>b__31_0 (System.String id, CSVReader reader) [0x00008] in <4184af8dbeb44635831353f4d349631c>:0
at BattleTech.Data.LoadRequest.ContainerComplete[TDef] (BattleTech.Data.LoadTracker tracker, System.Action`2[T1,T2] originalCallback) [0x0002d] in <4184af8dbeb44635831353f4d349631c>:0
at BattleTech.Data.LoadRequest+<>c__DisplayClass35_0`1[TDef].<AddLoadRequestInternal>b__0 (BattleTech.Data.LoadTracker x) [0x00000] in <4184af8dbeb44635831353f4d349631c>:0
at BattleTech.Data.LoadRequest.CompleteLoadTracker (BattleTech.Data.LoadTracker tracker, System.Boolean loadSuccess) [0x00012] in <4184af8dbeb44635831353f4d349631c>:0
at BattleTech.Data.LoadRequest.FlushCompleteRequests (System.Single deltaTime) [0x0002a] in <4184af8dbeb44635831353f4d349631c>:0
at BattleTech.Data.DataManager.CheckRequestsComplete (System.Single deltaTime) [0x0001d] in <4184af8dbeb44635831353f4d349631c>:0
at BattleTech.Data.DataManager.Update (System.Single deltaTime) [0x00112] in <4184af8dbeb44635831353f4d349631c>:0
at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0006e] in <4184af8dbeb44635831353f4d349631c>:0
at BattleTech.UnityGameInstance.Update () [0x00013] in <4184af8dbeb44635831353f4d349631c>:0

(Filename: <b99d4c2bb86444d48b57ab8ff1929cff> Line: 0)

Any help gratefully appreciated

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...