YouDoNotKnowMyName Posted June 8, 2021 Share Posted June 8, 2021 Good evening everybody! Is there a way to make a piece of armor impossible to take off once it has been equipped? A bit of context / why I want to do this: I would like to add a "cursed item" to a mod that I am currently working on.Basically a mask that when equipped will kill the player after some time and can't be taken off (unless the player finds a "cure").Just as a funny / unexpected thing (because usually there are no "cursed items" or "magic" in FO4). Link to comment Share on other sites More sharing options...
DocClox Posted June 8, 2021 Share Posted June 8, 2021 You could take a look at the Devious Devices mod over on LL, Highly NSFW, but has the "impossible to take off" thing well and truly solved. Link to comment Share on other sites More sharing options...
SKKmods Posted June 8, 2021 Share Posted June 8, 2021 I made a mistake on a script and called: pPlayerREF.EquipItem(akItem = ThisArmor, abPreventRemoval = true, abSilent = true) And then could not unequip the armor with the Pipboy UI, only calling UnequipItem in script. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted June 8, 2021 Author Share Posted June 8, 2021 I made a mistake on a script and called: pPlayerREF.EquipItem(akItem = ThisArmor, abPreventRemoval = true, abSilent = true) And then could not unequip the armor with the Pipboy UI, only calling UnequipItem in script.Ah, well another "obvious" thing.I didn't even bother looking at the "EquipItem" function because I thought "well it couldn't be that simple", but turns out that I was wrong. Again.This seems just like the thing I need! You could take a look at the Devious Devices mod over on LL, Highly NSFW, but has the "impossible to take off" thing well and truly solved.I think I still have the "skyrim" version of that mod somewhere on my harddrive.Just for "research purposes" of course :laugh: Link to comment Share on other sites More sharing options...
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