max10121 Posted June 11, 2021 Share Posted June 11, 2021 im looking to add recipes that players can buy instead of just knowing them. i know how to make recipes. how do i stop the player form know it right away, so they can buy it in a book Link to comment Share on other sites More sharing options...
SKKmods Posted June 11, 2021 Share Posted June 11, 2021 Create a GlobalVariable like MyRecipeNameKnown default value 0 Create a MyRecipeNameNote book, add a simple script to it with the OnRead event ... look at OnReadAddToMap for a template, but the script sets the global variable MyRecipeNameKnown.SetValue(1) Add GlobalVariable condition MyRecipeNameKnown == 1 to your constructible object. Add the MyRecipeNameNote to whatever vendor level lists using whatever level list injection tech your quality aspirations are happy with. Link to comment Share on other sites More sharing options...
Zorkaz Posted June 11, 2021 Share Posted June 11, 2021 There's a way without using scripts1. Create some perks2. Create a book\note that adds this perk (Using the way provided by the UI)3. On the recipe use the condition HasPerk == MyPerk1 Not sure if there's a perk maximum that can be reached by normal means though Link to comment Share on other sites More sharing options...
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