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NMM Load Order Help


austinzappy

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I need help with my Fallout 3 Load order.I crash every so often, the game runs fine most of the time and doesn't seem to have any major issues. All I want is some help with the crashing; it crashes sometimes when I load a saved [Death] file then from there load any other fine (Realism Mod), and at random when I open any form of container and enter buildings.

  • Fallout3.esm=1
  • Anchorage.esm=1
  • ThePitt.esm=1
  • BrokenSteel.esm=1
  • PointLookout.esm=1
  • Zeta.esm=1
  • Unofficial Fallout 3 Patch.esm=1
  • CRAFT.esm=1
  • CALIBR.esm=1
  • Project Beauty.esm=1
  • EVE.esm=1
  • FO3 Wanderers Edition - Main File.esm=1
  • Mart's Mutant Mod.esm=1
  • Enhanced Weather - Rain and Snow.esm=1
  • RH_IRONSIGHTS.esm=1
  • FO3 Wanderers Edition - Alternate Travel.esp=1
  • Arwen_Core.esm=1
  • IMCN.esm=1
  • Unofficial Fallout 3 Patch - Operation Anchorage.esp=1
  • Unofficial Fallout 3 Patch - The Pitt.esp=1
  • Unofficial Fallout 3 Patch - Broken Steel.esp=1
  • Unofficial Fallout 3 Patch - Point Lookout.esp=1
  • Unofficial Fallout 3 Patch - Mothership Zeta.esp=1
  • Project Beauty- Broken Steel.esp=1
  • Project Beauty- Point Lookout.esp=1
  • CRAFT - Activation Perk.esp=1
  • CALIBRxMerchant.esp=1
  • RH_IronSights_Basic_VanillaPlugin.esp=1
  • RH_IronSights_Basic_AnchoragePlugin.esp=1
  • RH_IronSights_Basic_PittPlugin.esp=1
  • RH_IronSights_Basic_BrokenSteelPlugin.esp=1
  • RH_IronSights_Basic_PointLookoutPlugin.esp=1
  • RH_IronSights_Basic_ZetaPlugin.esp=1
  • RH_IronSights_Pitt_NewRifleSights.esp=1
  • RH_IronSights_RemoveReticule.esp=1
  • RH_IronSights_PL_NewItems.esp=1
  • UPP - Pack 1.esp=1
  • UPP - Pack 2.esp=1
  • UPP - Original Perks.esp=1
  • UPP - Experience Perks.esp=1
  • UPP - Quest Perks.esp=1
  • UPP - Beverage Perks.esp=1
  • Dree Perks.esp=1
  • Dree Perks Anchorage.esp=1
  • Dree Perks Pitts.esp=1
  • Dree Perks Broken Steel.esp=1
  • Dree Perks Point Lookout.esp=1
  • Dree Perks Mothership Zeta.esp=1
  • NotSoFast.esp=1
  • The Mantis Imperative - Mantis.esp=1
  • The Mantis Imperative - Jello.esp=0
  • The Mantis Imperative - XP.esp=0
  • The Mantis Imperative - SkillBooks.esp=0
  • The Mantis Imperative - Medical.esp=0
  • The Mantis Imperative - Combat.esp=0
  • FO3 Wanderers Edition - Main File.esp=1
  • FO3 Wanderers Edition - DLC Anchorage.esp=1
  • FO3 Wanderers Edition - DLC The Pitt.esp=1
  • FO3 Wanderers Edition - DLC Broken Steel.esp=1
  • FO3 Wanderers Edition - DLC Point Lookout.esp=1
  • FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
  • FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
  • FO3 Wanderers Edition - Optional Restore Tracers.esp=1
  • FO3 Wanderers Edition - Optional VATS Halftime.esp=0
  • FO3 Wanderers Edition - Optional VATS Realtime.esp=1
  • FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=0
  • FO3 Wanderers Edition - Project Beauty.esp=0
  • FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1
  • RH_FWE_Bridge.esp=1
  • DIM TYPE3clothesRETAIL.esp=0
  • Stealthboy Recon Armor - CRAFT.esp=1
  • EVE.esp=1
  • EVE Operation Anchorage.esp=1
  • EVE - FWE Master Release.esp=0
  • EVE - FWE Master Release (Follower Enhanced).esp=1
  • EVE Anchorage - FWE DLC Anchorage.esp=1
  • EVE - FWE with WeaponModKits.esp=0
  • RH_EVE_Bridge.esp=1
  • Mart's Mutant Mod.esp=1
  • Mart's Mutant Mod - DLC Anchorage.esp=1
  • Mart's Mutant Mod - DLC The Pitt.esp=1
  • Mart's Mutant Mod - DLC Broken Steel.esp=1
  • Mart's Mutant Mod - DLC Point Lookout.esp=1
  • Mart's Mutant Mod - DLC Zeta.esp=1
  • Mart's Mutant Mod - Zones Respawn.esp=1
  • Mart's Mutant Mod - Tougher Traders.esp=1
  • Mart's Mutant Mod - Natural Selection.esp=1
  • Mart's Mutant Mod - Master Menu Module.esp=1
  • Mart's Mutant Mod - Project Beauty.esp=1
  • Mart's Mutant Mod - FWE Master Release.esp=1
  • Mart's Mutant Mod - FWE Master Release + DLCs.esp=1
  • Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1
  • Action_Boy_hacking.esp=1
  • Easier_hacking_5_8.esp=0
  • Lucky_hacking_5.esp=0
  • Fellout-pipboylight.esp=1
  • Enhanced Weather - Rain and Snow in Fallout.esp=1
  • Enhanced Weather - Weather Sounds in Interiors.esp=1
  • Enhanced Weather - Sneak Bonus during Storms.esp=1
  • Enhanced Weather - REBOOT.esp=1
  • Fellout-Full.esp=1
  • Fellout-Anchorage.esp=1
  • Fellout-BrokenSteel.esp=1
  • Fellout-PointLookout.esp=1
  • Fellout-Zeta.esp=1
  • Achievement Remover [FO3].esp=1
  • Achievement Remover [FWE].esp=1
  • Comp_dont_steal_xp_hereticus.esp=1
  • A1_The_Naked_Gun_by_Oppaiko.esp=1
  • Realistic Megaton Shack - Final.esp=1
  • Realistic Megaton Shack - Update 4.esp=1
  • Merged Patch 01.esp=1
  • Arwen_Realism_Core.esp=1
  • Arwen_Hard-Core.esp=1
  • Arwen_Encumbrance.esp=1
  • Arwen_OneLife.esp=1
  • Arwen_GOTY_Realism_Core.esp=1
  • Arwen_GOTY_Hard-Core.esp=1
  • Arwen_MMM_Patch.esp=1
  • Arwen_RH_IronSights_GOTY_Patch.esp=1
  • Arwen_EVE_Patch.esp=1
  • Imp's More Complex Needs.esp=1
  • IMCN - MMM Meats, Bloods, and Eyeballs.esp=1
  • IMCN - FWE Compatibility and Ingestibles.esp=1
  • IMCN - 5 DLC Merged.esp=1
  • DarNifiedUIF3.esp=1
Thanks for helping and I hope your answers work!
Edited by austinzappy
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@austinzappy,

 

Hey, man!

 

Go to the FWE page & look on the description to see the suggested Load Order.

 

Or download & use the BOSS utility found on the Nexus. (I don't use it - I like to figure LO out myself)

 

If you've already done this, Try adding CASM to your load order & turning off the 'in-game-autosave' function. This helped my game.

 

I've not used Ironsights or Arwen's mods so I can't tell you if they're causing anything. Are the Arwen & IMCN mods supposed to be separate from your Merged Patch?

 

Also , The MMM tougher traders, zone respawn & natural selection aren't needed in your LO. (they're part of FWE & can be set up using the FWE control panel in-game)

 

Gopher, has a bunch of Youtube videos that show how to set up a stable 'basic' game using FWE, MMM, & other popular mods. I highly recommend watching them,

 

Find them here: http://www.youtube.com/watch?v=tONiXNbwSt0 . (yes, they're 'old' but still relevant to setting up a core game)

 

Hope this helps out.

 

Mak

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@austinzappy,

 

It is very important that you read the ReadMe that is included with any mod your install. It is obvious that you did not read the one that is part of Arwen's mod. Direct copy from the ReadMe:

My mod is NOT compatible with FOOK or FWE (even though my earlier Smarter AI module is integrated into FWE).

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