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SSE Creation Kit: How to create AI Packages for custom NPC?


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I want my new NPC (Let's call 'em Jeff) to live/sleep in Bleak Falls Temple in the first room with the two bed rolls.

 

What packages do I need to add to find Jeff in the world? I've managed to get most of the other things (Like inventory, stats, traits, etc) but the character's location is befuddling me since I can't seem to change "DefaultSleepEditorLoc" or "DefaultSandboxEditorLoc" to something like "SleepBleakfallsBarrow01Loc" and "SandboxBleakfallsBarrow01Loc" since those packages don't seem to exist, nor do packages that would fulfill the same purpose, from what I can tell.

 

I would appreciate any help

Edited by Onyxeagle123
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Do you want Jeff to leave that cell, or just stay in there all the time?

 

If you just want him to stay in there you can set up...I'd say a minimum of two packages... 1). a basic sandbox and 2). a sleep package. If you want to get fancy you can set up meals as well.

 

In the CK, I'd start by right-clicking on an existing sandbox package and duplicating it. Then change the name to something else, something that makes sense that you'll remember and can search for later. For example, in a mod I'm working on I've created "DefaultSandboxEditorLocation2048" and expanded the radius to 2048 because in this instance I want the NPC wandering about a greater distance from their editor ("start") location more than the vanilla packages.

 

Then set up a sleep package for your NPC (I'd duplicate and rename an existing one again)... under the "schedule" tab here you can specify when you want the NPC to sleep (and what bed you want them to use, if you care about that).

 

If you want them to leave the cell and wander around somewhere else that's a little more complicated but not much. For that you need to set up a "SandboxMultiLocation"-type sandbox under package templates and specify where you want them go (usually done by marker locations) and how long you want them to linger at each marker.

 

All of this is way easier if you can duplicate and edit an existing vanilla template than if you try to start from scratch, but in some cases there's no good vanilla package to copy from.

 

Play around a bit and see if you can get it working, if you need help feel free to PM me.

 

 

 

 

I want my new NPC (Let's call 'em Jeff) to live/sleep in Bleak Falls Temple in the first room with the two bed rolls.

 

What packages do I need to add to find Jeff in the world? I've managed to get most of the other things (Like inventory, stats, traits, etc) but the character's location is befuddling me since I can't seem to change "DefaultSleepEditorLoc" or "DefaultSandboxEditorLoc" to something like "SleepBleakfallsBarrow01Loc" and "SandboxBleakfallsBarrow01Loc" since those packages don't seem to exist, nor do packages that would fulfill the same purpose, from what I can tell.

 

I would appreciate any help

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