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Damage Resistance through perks?


0rigamiPhoenix

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Perks only have the ability to add Damage Threshold as an Entry Point, which is kinda-sorta baffling since Fallout 3 has perks that do this, and Damage Resistance still exists in FNV. (If F3 doesn't use Entry Points for this effect, I wouldn't know.)

 

Cirosan's Classic Overhaul jury-rigs it for the Dermal Impact perk by using an Ability in the Perk Entry, referencing a custom SPEL that grants "Increased Damage Resistance" at Magnitude 3, Area 0, Duration 0, Range Self, Cost 0.

 

I can't seem to find any modder's resource for this. If the method exists over at TTW, I can't find it because they don't have a search function in their forums and Google isn't cutting it. Is this even possible? Is Cirosan's custom SPEL a valid method?

Edited by 0rigamiPhoenix
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  On 6/16/2021 at 11:23 AM, Radioactivelad said:

Using an ability is indeed how the Toughness perk worked in Fallout 3, and I followed in that example for my Oxmod. It works fine.

 

Thanks. I saw your January post in my hunt, but there was no followup in the thread itself. Good to see it worked out for you.

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