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Torch remains when sconce is disabled.


antstubell

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I made a lantern that effectively is a torch so I'll refer to my lantern as a torch because the idea is the same.

The sconce is 'loaded' has a torch already in it. It is enabled/disabled by a xmarker. When my scene begins this sconce, along with other items has to 'go away' be disabled. The sconce itself does disable but the torch remains floating there. If player has taken the torch from the sconce all is good.

How can I disable the torch that is in the sconce?

Thanks for the help.

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"physically" remove it? there are a few sconces here and there around Skyim that have built in on/off switches. The torch doesn't disappear when using the switch, it simply "goes out" or lights. So unless one removes the torch from the sconce, it remains visible, just unlighted (when "switched" off).

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"physically" remove it? there are a few sconces here and there around Skyim that have built in on/off switches. The torch doesn't disappear when using the switch, it simply "goes out" or lights. So unless one removes the torch from the sconce, it remains visible, just unlighted (when "switched" off).

What?

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you said that your code successfully turns off and on the light, but doesn't "physically" remove the torch when off, right? if you want the torch removed, you need to code it to also remove the torch mesh/texture.

 

idk, maybe I don't understand what you're trying to do. if so, just ignore my comment and sorry for the miscommunication.

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I made a video showing what I mean.

The lantern acts the same as a torch. At the beginning you can see the few objects inside the ship cabin. When the ship begins to tilt these objects are disabled including the sconce but as you see at the end the lantern that was in the sconce is still there. I can't click on it in CK because it isn't shown. The default sconce script which is what it uses requires a property to be filled that says 'put a torch in the sconce'. When the game loads the torch appears.

Torch.mp4 - OneDrive (live.com)

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