BronamicBrony Posted June 15, 2013 Share Posted June 15, 2013 I am new to modding, and this question may seem very stupid, but can one change the size of an dds texture image to a larger hi-res one without problems? I am thinking about leaving the ratio the same, but what would happen if, for example, I changed the 512x512 moon(masser_full.dds) texture to a 1024x1024 texture? If the game would not accept the new texture, then what would I have to do for it to work? I have seen mods with higher resolutions of textures, but I am wondering if I have to mod the scripts too, or does the game automatically just take the dds file in with the same name. Link to comment Share on other sites More sharing options...
billyro Posted June 15, 2013 Share Posted June 15, 2013 (edited) It will accept the new texture, don't worry. :wink: The texture map is spread across the surface area of the mesh, so changing the size will not affect it. There are probably a few exceptions, but the moon should be fine. Edited June 15, 2013 by billyro Link to comment Share on other sites More sharing options...
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