SonarX Posted June 15, 2013 Share Posted June 15, 2013 (edited) http://s3.postimg.org/8pscuzd4z/2013_06_15_00001.jpgAs you can see my weapon is clipping through the wall and I want to find a fix for it. I've tried disabling all my mods. Removing some .kf files, .nif files. Still nothing. I was wondering if anyone here knows how to deal with this. This gets very annoying during combat. Edited June 15, 2013 by SonarX Link to comment Share on other sites More sharing options...
Lanceor Posted June 16, 2013 Share Posted June 16, 2013 It can't be helped. An equipped weapon becomes part of the actor holding it, so the only way to prevent that is to increase the size of the collision mesh for all actors. (And this would be a very bad idea as it would lead to problems with doors, corridors, pathgrids...) Link to comment Share on other sites More sharing options...
SonarX Posted June 17, 2013 Author Share Posted June 17, 2013 (edited) I've found out that it was OBGEv2. Now, Ill be sticking to ENB for my graphical modifications. Edited June 17, 2013 by SonarX Link to comment Share on other sites More sharing options...
Lanceor Posted June 17, 2013 Share Posted June 17, 2013 ??? OBGE has no effect on the meshes themselves... Link to comment Share on other sites More sharing options...
SonarX Posted June 18, 2013 Author Share Posted June 18, 2013 What I meant to say that it was the OBGEv2.dll is the thing that causes the clipping. I removed the dll and everything went back to normal. Link to comment Share on other sites More sharing options...
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