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How do you induce a weapon jam via script or any other means?


tenb1

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I went through the whole list of functions already for the GECK and I couldn't find any command or function to cause a weapon to jam via a script.

 

Does anyone out there know and can enlighten me please?

 

or if that's not possible, then is there a way to prevent the player from firing a gun for a set amount of time when certain parameters are met? (i.e. player.GetWeaponHealthPerc < 5 then cause the weapon to be unable to fire for 3 sec, or jam the weapon for 3 sec)

 

Thanks in advance!

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I went through the whole list of functions already for the GECK and I couldn't find any command or function to cause a weapon to jam via a script.

 

Does anyone out there know and can enlighten me please?

 

or if that's not possible, then is there a way to prevent the player from firing a gun for a set amount of time when certain parameters are met? (i.e. player.GetWeaponHealthPerc < 5 then cause the weapon to be unable to fire for 3 sec, or jam the weapon for 3 sec)

 

Thanks in advance!

 

Well I think you've figured out a workaround yourself.

 

Make a script which lowers weapon health to less than 5 for a certain amount of time after certain criteria are met. Then returns weapon health to the previous value after the time had elapsed. During that time, you can't fire the weapon a.k.a. jammed.

 

Anyhow, please do inform us how you achieve a weapon jam effect if you do figure it out. That would be really helpful. :)

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i found out a way to make this happen after got full eating a subway sandwich after work lol

 

ok, what i did was simply using the uh....... wtf ok i totally forgot the name! um.......

 

oh yea! dawnfang duskfang, remember? from oblivion, yea that one, use that principle BUT on

 

FO3, i tried using it for 10mm pistol, it worked! but..... it's awful..... it's just pain in the ass....

 

because of 2 things:

 

1. you have to create a new unique ID form for each weapon you'd want to jam

2. you have to figure out the 'optimum' health ratio for jam after jam after jam :)

 

i set my 10mm max health to 20, so it jams, then it jams then it jams XD

also i edited the 10mm with enchantment to lower luck by 10 points so that adds to the

jamming probability.

 

for now this is my solution, hopefully some1 can figure a better way out of this mess :)

good luck! :D

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