NameNotPresent Posted June 16, 2013 Share Posted June 16, 2013 Is there a tool to change the reach of all claymores in one go for example? Link to comment Share on other sites More sharing options...
Lanceor Posted June 16, 2013 Share Posted June 16, 2013 The CS will let you change them one at a time, but I doubt there's a tool that would let you do this en masse. Link to comment Share on other sites More sharing options...
Nephenee13 Posted June 16, 2013 Share Posted June 16, 2013 Not unless you work up a pascal script for TES4Edit, which would require A) Knowledge of Pascal and B) That what you want to do can be automated in this way. Link to comment Share on other sites More sharing options...
wetblanket Posted June 18, 2013 Share Posted June 18, 2013 If you use Wrye Bash then you could export the weapon data, edit it in Excel or Calc then apply as a tweak when creating your bashed patch. This is much faster than using the CS but isn't for everybody. Link to comment Share on other sites More sharing options...
NameNotPresent Posted June 19, 2013 Author Share Posted June 19, 2013 (edited) If you use Wrye Bash then you could export the weapon data, edit it in Excel or Calc then apply as a tweak when creating your bashed patch. This is much faster than using the CS but isn't for everybody.Thanks for reply. Can I use Open Office for that? Is there a tutorial? If I could edit a whole colum of numbers in a spread sheet that would be good. I am getting tired of changing things one at a time, I have done it almost 2 whole times and 3 or more for some gear. :wallbash: Not unless you work up a pascal script for TES4Edit, which would require A) Knowledge of Pascal and B) That what you want to do can be automated in this way.lol I don't know what pascal is. Edited June 19, 2013 by NameNotPresent Link to comment Share on other sites More sharing options...
wetblanket Posted June 19, 2013 Share Posted June 19, 2013 (edited) It's covered in the Wrye Bash docs but I'll try and whip up a precis for you after work. OpenOffice is fine by the way (Calc is it's spreadsheet program). edit. In the Wrye Bash 'Mods' tab right-click on Oblivion.esm > Export > StatsChange file name to something like 'Claymore_Stats.csv' and save in 'Oblivion\Bata\Bash Patches'Open this file in Calc, you should get a Text Import dialogue -make sure the 'Seperated by' radio button and 'Comma' checkbox are selected.Select all and go to 'Data > Filter > Standard Filter' on the main menu. You may need to click on 'More Options' and 'Range contains column labels'Select 'Editor ID' as the field, 'Does not contain' as the condition and 'claymore' as the value. Delete all (seriously!) Now if you go back to 'Data > Filter > Remove filter' you ought to only have claymores left in the file. Make the changes to reach that you desire, save and exit.Note. This assumes all claymore-type weapons have 'claymore' as part of the Editor ID; this may not be the case.When you rebuild your Bashed Patch you will see 'Claymore_Stats.csv' under the 'Import Stats' section. Click the checkbox and that is that.I believe you can also right-click on the Bashed Patch and select 'Import'. This will presumably inject the new data into the Bashed Patch without having to rebuild. I haven't ever tested this and know nothing about it. Good luck! Edited June 20, 2013 by wetblanket Link to comment Share on other sites More sharing options...
NameNotPresent Posted June 25, 2013 Author Share Posted June 25, 2013 :woot: Thanks man this works great! Things will go much faster now, well the statistic edits that is, thank you. :biggrin: Link to comment Share on other sites More sharing options...
Recommended Posts