SirMagus Posted March 24, 2009 Share Posted March 24, 2009 I have to say, that's a big ass sword! Nice work with the art and everything! Hope everything works out. Link to comment Share on other sites More sharing options...
BahamutsWrath666 Posted March 26, 2009 Author Share Posted March 26, 2009 Thanks, still looking for someone to make it my blender skills are no where near even par at the moment. If anyone would make this for me and let me know I'd appreciate it, and if the person happens to be big time weapon modder I'll gladly allow them to use my sword in their future mods. Long as I get mention for it of course. :) Link to comment Share on other sites More sharing options...
Naminea Posted March 26, 2009 Share Posted March 26, 2009 Thanks, still looking for someone to make it my blender skills are no where near even par at the moment. If anyone would make this for me and let me know I'd appreciate it, and if the person happens to be big time weapon modder I'll gladly allow them to use my sword in their future mods. Long as I get mention for it of course. :) I might be able to make it use Gmax, but i wouldnt know how to export it to the right file type. Link to comment Share on other sites More sharing options...
BahamutsWrath666 Posted March 26, 2009 Author Share Posted March 26, 2009 Thanks a lot Naminea, I could possibly try and find a converter for the file type if you made it. Anyone else know anything about converting Gmax to correct file type? Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted March 26, 2009 Share Posted March 26, 2009 http://www.shorthike.com/wiki/MeshExporters Just follow the part which tells you how to export to .obj Link to comment Share on other sites More sharing options...
Naminea Posted March 27, 2009 Share Posted March 27, 2009 http://www.shorthike.com/wiki/MeshExporters Just follow the part which tells you how to export to .obj Sweet thanks, ill start working on it now, should only take me bout and hour or so. Probley less. Im used to doing Halo stuff with it XD Link to comment Share on other sites More sharing options...
BahamutsWrath666 Posted March 27, 2009 Author Share Posted March 27, 2009 Awesome. Thanks a lot for the tip ihate, and thanks again for working on it Namin :) Link to comment Share on other sites More sharing options...
Naminea Posted March 27, 2009 Share Posted March 27, 2009 OK so far i have the model roughly complete. but before i start to egde the blade and do the saw grooves i want to see what the community has to say, if you think there are any rough edges i need to clean up a bit or things like that. So far polly count if really low, around 75 pollys if that. Keep in mind i used to using this with Halo PC Custom Edition, So im used to working at best with low polly count. Also you may not i havent added texture or scaled yet. So what do you think?http://i619.photobucket.com/albums/tt277/StNaminea/Apoocalypsemodelref.jpg Link to comment Share on other sites More sharing options...
Arcelas Posted March 27, 2009 Share Posted March 27, 2009 Looks pretty clean to me. And I want it! Finish it!!! LOL. btw you look like you know uv mapping... Tips? tricks? instant brain download? I have several meshes need uv mapping so i can finish them and unleash them on the world...Mwahahahha Link to comment Share on other sites More sharing options...
Naminea Posted March 27, 2009 Share Posted March 27, 2009 Looks pretty clean to me. And I want it! Finish it!!! LOL. btw you look like you know uv mapping... Tips? tricks? instant brain download? I have several meshes need uv mapping so i can finish them and unleash them on the world...Mwahahahha UV maping is a specialty XD, sence i did modes for Halo PC i can personaly tell you what a B**ch it was to make a replica of Snow Bound From Halo 3. Most of the time i spent was making the slight incline on the bases. In perspective Halo PC CE's largest map had around 40,000 Pollys. it was so big it had to load will flying around in longswords... the replica of snow bound i made had well of 300,000 pollys all togather. The games operating system couldnt handle the graphics and crashed once you clicked on the maps name. XD So inside i removed the bases from Beaver Creek and stretch the map and placed the snow bound bases in it and retextured the ground and made some slight hills in the map. turn out ok, but i never released it to public. Link to comment Share on other sites More sharing options...
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