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My MCM script crashes game on Level-Up menu


GamerRick

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The game will usually CTD at the level-up screen when I finish distributing the points and click the Done button (no perk this level) or the Next button to go to the Perk screen.

 

I added this to my script, and the CTDs stop:

begin MenuMode 1027    ; level-up menu
end

This makes no sense, since the MCM menu is restricted to menu mode 1013 (pause menu).

begin MenuMode 1013
... My MCM processing
end

I have tried other things in the 'MenuMode 1013" block to debug what's going on, but nothing helps. It doesn't go into that block when the game is in the level-up menu. So, I have no idea why the level-up screen is the only one that causes this.

 

Any help is much appreciated.

 

 

EDIT July 1, 2021: This turned out to be a circular level list in another mod (The Folsom Rifle). I only found it when I opened all mods in FNVEdit and did a "Check for circular lists", which apparently checks all of the mods you opened.

Edited by GamerRick
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Now I think it is corruption in my savegame from updating the mod as I continued to play along.

 

I tried to do a save without my mod active to then reactivate it, but the ctds continued until I also renamed the ESP before activating it again. Tho this might prove to be another change that only seems to work at first.

 

Adding the 'MenuMode 1027' block was a red herring that just only seemed to work the first time I tried it.

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Sounds like you might have a circular levelled list

Dude I think that's it. It isn't even my mod afterall. Its this one (Nevermind, he deleted my bug report). The author is already aware of it but appears to be suffering major burn-out, or doesn't really care that much that his mod causes CTDs because of the circular leveled list. My interaction with him did not go well, since (even under burn-out conditions) I would still care about something that serious, and I have learned to just walk away from such people.

 

The mod is the Folsom Rifle mod in the Weapons category.

Edited by GamerRick
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