Datadas Posted October 27, 2014 Share Posted October 27, 2014 I've had this bug for a while and just figured out what caused it for me; it was the ENBseries upgrade, no ENB applied, just having the main ENBseries (wrapper) installed caused FPS to go haywire and Skyrim's physics engine to start protesting. I fixed it by installing ENBhelper from the site linked below and putting it in my enbseries folder, that gives the ENBseries plugin more data to work from from your system and prevents things like this. http://www.dev-c.com/skyrim/enbhelper/ Very Sound advise Sacremas. Thank you! Works Beautifully! To the rest of you having this issue if... a) you use an ENB of some kindb) you don't want to get rid of your mods for any point of the game, not even just the beginning (possibly for fear that it would be difficult to reactivate them properly)c) you don't want to screw with your monitor frame rate (not always easy to know how to do, much less how to do properly)d) you actually want to go through the helgen sequence and don't want to skip the intro/live another life/random alternate start then follow this guy's advise. A word of caution: DO NOT click on "start download" or "click here to download" or w/e the heck it says in big bold letters. That's just going to take you to advertisements and who knows, might download malware onto your computer or some crap. Instead, simply click on the "Download" option in the table at the bottom of the page in between "Supported ENB: Latest ENB" and "International Support: enbdev forums". Link to comment Share on other sites More sharing options...
SunnyHD Posted December 16, 2014 Share Posted December 16, 2014 This is ALMOST like my bug. The wagon flips and pushes the others off. They have a T like shape when they are off the wagon. How am I supposed to complete this? There are also green stretched meshes that looks like it is coming from trees. Link to comment Share on other sites More sharing options...
Jayw21 Posted December 16, 2014 Share Posted December 16, 2014 looks like you found an old thread in google. This is a HEAVILY scripted event, mods tamper with it hard. Uninstall all your mods, reinstall skyrim.(Fnis is usually the main culprit here.)Play through helgen until AFTER you escape through the cave and enter the world. Activate your mods then. Don't Mod helgen unless you know exactly what your installing, and even then it's not a good idea. Before you exit the game though make a FRESH save right after helgen. From this day forward this is your "Clean save"It wouldn't be a bad idea to clean your masters before you start a new game either. Link to comment Share on other sites More sharing options...
fore Posted December 16, 2014 Share Posted December 16, 2014 (Fnis is usually the main culprit here.) So? Do you have any more substantiation then the simple equation "t-pose = FNIS" ? This is a bug that was known well before FNIS existed. And it hits users that have never installed FNIS. So who is the culprit there? Link to comment Share on other sites More sharing options...
foothy35 Posted January 2, 2015 Share Posted January 2, 2015 Whenever I start a new game, the intro starts but the carts aren't moving at all. the guys talk to me up untill "A nord's last thought should be of home", then it's complete silence and nothing happens. Link to comment Share on other sites More sharing options...
amontani Posted February 3, 2015 Share Posted February 3, 2015 (edited) The problem here was mod "Realistic Ragdols and force". I uninstalled and then installed again after starting a new game. Edited February 3, 2015 by amontani Link to comment Share on other sites More sharing options...
Platinumking Posted February 13, 2015 Share Posted February 13, 2015 Ummm guys, if i could fill my two cents i think i know exactly what this annoyin' problem is. I also have had this problem, so after running 14 tests runs on my own P.C. with some of the mods listed on other players profiles that had been some what listed as the "culprit(s)" , i tried the out...As someone stated before it has to be a clash of mod-compatibility/scripting (i'm not a modder but i can't help but agree a lil). Some of us are familiar with the "Immersive Armors Pack or the Hothtrooper44 armor compilation, in MY experience I found that this particular mod causes the problem after 6 (3 being fine, 3 being the glitch) test runs of the mod on and off (high textures, custom body for females, enbs etc. still installed). Note: i don't have alot mods except for actor skeletons , enbs, animation, weapons textures, and blood, (and SOS...yeah), but hey hopefully it be fixed 'cause i actually liked the armor and weapons he provides in the beginning. Link to comment Share on other sites More sharing options...
LachyJR19 Posted March 3, 2015 Share Posted March 3, 2015 i know it will use a mod but keep alternate start live another life and just pick the vanilla start it worked for me Link to comment Share on other sites More sharing options...
afboak Posted March 7, 2015 Share Posted March 7, 2015 I stumbled onto a very curious solution to the into cart flipping problem in my setup. The key mod that makes the cart go spinning out of control for me if it's present when I start a new game is Immersive Armors. It turns out that in the SKSE.ini file we are supposed to create for the memory patch, the cart-flipping disappeared when I commented out the line ClearInvalidRegistrations=1 Going to ;ClearInvalidRegistrations=1 fixed the issue. I imagine then I could leave it this way until I'm at an appropriate save point (like right before character creation), then restart from that save with the setting active again. I can't imagine this would hurt anything at start up. This flag is supposed to help remove orphaned scripts, I think. It seems that there shouldn't be any at the start of the new game, but somehow it's definitely interacting with the Immersive Armors initialization script. Link to comment Share on other sites More sharing options...
Jkat Posted March 21, 2015 Share Posted March 21, 2015 I had this same problem with the wild intro cart ride, and I have to admit it was quite funny and unexpected at first. After the cart flew out of control, it just sort of descended and "landed" on some random area in Helgen. I wouldn't be surprised if the next time it's going to be some Back to the Future Delorean-style takeoff where the cart just levitates and blast off into the future. Until I sort out which mod is the culprit of this high-flying game-breaking escapade, I just used a mod where my character had an alternative beginning. I might try Dcat99's suggestion to see if that works as well. Link to comment Share on other sites More sharing options...
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