1shoedpunk Posted August 26, 2013 Author Share Posted August 26, 2013 Part of what made Morroblivion and RFCW such successful projects despite their violations of the EULA was that they were relatively easy ports that did not lose much in the translation. Morrowind didn't have much voice acting and a lot was the same under the hood as Oblivon, so that ported fairly well. Fallout 3 and New Vegas were practically the same game, with just a few differences in the engine, so that port was practically handed to that group. A translation of Oblivion or Morrowind to the Creation Engine won't be as clean. Literally every single quest would need to be completely rescripted. Recoding considerations aside, Skywind will never be built from completely original assets. They would need to re-record every single line of dialogue and completely remodel every single mesh from the ground up. That isn't to say there isn't a place in the modding community for the group. They do fantastic work figuring out the differences between the game engines and their research drives development of several modder tools. Link to comment Share on other sites More sharing options...
Grubil Posted August 30, 2013 Share Posted August 30, 2013 You have to remember a few things. When you create the capital: the Imperial City, you remember to scaled it appropriate. Why? As in Oblivion city was too small that it can be capital. The second issue is the expansion of the Imperial City, and the destruction caused by the war of the south Cirodiil with Aldmeri Dominion. You can add the refugee camps in small villages (remember about the persecution of people by elves). White Gold Tower needs to be battered by the former siege, its texture may be no longer white but gray, with missing blocks of limestone and reinforced with metal plates.Keep up your work. Good job! :thumbsup: Link to comment Share on other sites More sharing options...
markusliberty Posted September 1, 2013 Share Posted September 1, 2013 Got some new screens of the interior assets of our recreated Cyrodiil Farmhouse Tileset http://farm8.staticflickr.com/7451/9645820944_12d7337be2_o.jpg http://farm4.staticflickr.com/3749/9645820390_5feb78d762_o.jpg http://farm8.staticflickr.com/7383/9642582999_f66478d026_o.jpg http://farm8.staticflickr.com/7343/9642582585_43189d4e96_o.jpg http://farm8.staticflickr.com/7340/9645819134_9c09125629_o.jpg http://farm8.staticflickr.com/7319/9640913928_2214708f23_o.jpg As stated in a previous update, these assets will be available as a modders resource later in September, but if you want to be part of building the various settlements of Cyrodiil be sure to sign up as a level designer over at Dark Creations, here's the sign up thread. We hope to see you there. Link to comment Share on other sites More sharing options...
markusliberty Posted September 1, 2013 Share Posted September 1, 2013 Thanks, you guys, for keeping us updated on how things are going. I get excited every time I see a new screen, especially with the architecture. I love hearing that some of you will be releasing your assets as modders resources. As a house modder, I can't tell you how much I appreciate having new things to work with.Glad you like it! Looking forward to seeing what you can do with these assets once released. Link to comment Share on other sites More sharing options...
TheUglyIgloo Posted September 1, 2013 Share Posted September 1, 2013 The number one thing I would ask for in this mod is true Imperial accents. I can't stand how they all sound like Americans, they're based off of the Romans! Other than that one suggestion, this mod looks really promising, can't wait to explore Cyrodill once more. Link to comment Share on other sites More sharing options...
Deleted368419User Posted September 7, 2013 Share Posted September 7, 2013 The interiors look wicked,dude! Link to comment Share on other sites More sharing options...
Hallgarth Posted September 8, 2013 Share Posted September 8, 2013 Just found out about this mod (and the whole beyond Skyrim thing) recently. I was just wondering, that considering that Talos worship is banned, will you be making the Talos Chapel in Bruma a chapel of Kynareth or something? Link to comment Share on other sites More sharing options...
1shoedpunk Posted September 11, 2013 Author Share Posted September 11, 2013 We've discussed making it a chapel to St Martin but don't have anything finalized for it yet. Link to comment Share on other sites More sharing options...
markusliberty Posted September 30, 2013 Share Posted September 30, 2013 We got some screenshots from Applewatch, a small settlements northwest from Bruma. It has grown by a few buildings the past two hundred years. http://farm4.staticflickr.com/3795/10026606406_3e5464d035_o.pnghttp://farm4.staticflickr.com/3774/10026603176_aa31b5b279_o.pnghttp://farm3.staticflickr.com/2875/10026536894_31ea28348a_o.pnghttp://farm4.staticflickr.com/3681/10026596996_7dfc18c894_o.pnghttp://farm8.staticflickr.com/7340/10026654943_d53da3bfa1_o.pnghttp://farm8.staticflickr.com/7439/10026522444_c11817d8f2_o.pnghttp://farm6.staticflickr.com/5454/10026645883_9c9c8bf610_o.png Link to comment Share on other sites More sharing options...
donaldlisberg Posted October 2, 2013 Share Posted October 2, 2013 hope you add a stormcloak version So we can conquer cyrodil and Put a Nord on the ruby throne. Link to comment Share on other sites More sharing options...
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