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[REQ] Devourer's Weapons


yoo203

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Basically I'm requesting a set of melee weapons(multiple types, with different set of enchantments but the player can only get one of them)

that will have:

  1. Power to gain exp by absorbing souls of the victims, or by eating souls from soul gems. (when a target dies by this, soul will be absorbed by the weapon, regardless of whether or not the target is soul-trapped)
  2. The quality of the soul will determine the amount of exp gained
  3. Once the weapon gains enough experience the enchantment of the item will become stronger.
  4. When the weapon becomes a set level, the player may choose to add another option to the enchantment of the weapon.
  5. When the weapon is used to attack, the exp will lower by set amount of points per hit per level.(0.5 at level 1, 0.75 at level 2, 1 at level 3, etc at modder's discretion)
  6. once the exp hits 0 it'll make the enchantment weaker.
  7. Just by holding the sword your magicka will be drained, perks(in chosen magical skill tree novice, adept etc) and magicka-regen will lower the amount of magicka drained, Once the player runs out of magicka health will start being drained by half as much magicka would be drained.

To obtain this weapon the player must obtain hint by fulfilling a certain requirement, and chase the legends and rumors around this weapon, until he/she comes in contact with a group of cultists, then by either cooperating with them or killing them(this choice will have a heavy impact on the path in which the player obtains the weapon) gain clues and follow an epic quest-line to finally obtain a weapon that's not even worth the trouble in the beginning.

 

Of course the weapon should become very over powered at final level.

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kind of like morrowind's likore (sp?) mod, combined with the cursed blade from tenchu wrath of heaven and that sword from the shivering isles for oblivion. I like. wish I knew how to help.

what do you think about the enchantment chosen changing the weapons appearance to some extent?

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