dizietemblesssma Posted June 27, 2021 Share Posted June 27, 2021 I've read that UI.InvokeString("HUDMenu","_global.skse.OpenMenu","InventoryMenu") will open the player's inventory. I have skse installed and successfully run this function from a hotkey (by which I mean the notification is seen:) Function dz_player_equip_menu() ;OpenMenu("InventoryMenu") ;PlayerRef.OpenInventory() debug.notification("trying to open player inventory") UI.InvokeString("HUDMenu","_global.skse.OpenMenu","InventoryMenu") EndFunction but I cannot open the player's inventory, can anyone help? diziet Link to comment Share on other sites More sharing options...
dylbill Posted June 27, 2021 Share Posted June 27, 2021 Try using TapKey instead: Function dz_player_equip_menu() ;OpenMenu("InventoryMenu") ;PlayerRef.OpenInventory() If Utility.IsInMenuMode() == False debug.notification("trying to open player inventory") Input.TapKey(Input.GetMappedKey("Quick Inventory")) Endif EndFunction Link to comment Share on other sites More sharing options...
dizietemblesssma Posted June 27, 2021 Author Share Posted June 27, 2021 OOh! Thankyou:) diziet Link to comment Share on other sites More sharing options...
dylbill Posted June 27, 2021 Share Posted June 27, 2021 No prob :) Link to comment Share on other sites More sharing options...
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