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Advice on game mechanics for mod please


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The current iteration of my outfits mod is going to use (as per recent posts) hidden containers to hold NPCs unworn but equippable items so that the game engine doesn't redress at will:) However this means that, come trading time the NPC's inventory will be short.

I'm trying to decide what would be the best way to deal with this, I currently have a hotkey which returns all items to the NPC's inventory, but in an ideal world this functionality would happen when the dialogue 'I want to trade with you' was selected. However I know nothing about how such dialogue works, and in my ignorance I'm imagining that changing such a vanilla mechanic could conflict with a lot of other mods that I've seen add other dialogue to followers etc.?

 

I wish to cut down on the number of hotkeys my mod uses, has anyone used the OnKeyUp event to recognise a held (versus tapped) key to get a second function out of a hotkey?

 

diziet

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