Pellape Posted July 7, 2021 Share Posted July 7, 2021 So you do not get rid of the bloats even if you try to do it with Wrye Bash on your save file? Link to comment Share on other sites More sharing options...
bobbyskel78 Posted July 8, 2021 Author Share Posted July 8, 2021 i just started using wrye. went to remove the bloat from the most recent save, none was found. Link to comment Share on other sites More sharing options...
bobbyskel78 Posted July 17, 2021 Author Share Posted July 17, 2021 Well after a binge course in Wrye, i'm back to fiddiling around with one to many things.The last time i looked at this, a similar mod that used a target spell and a previous suggestion of using Midas. I started thinking, in those instances where a spell was used, i could have my dummy npc move to each actor ref and set the deadcorpse as the targeted ref. using a getself should provide the actual formid and allot for moveto and disabling the dead actor.is that even possible?the script is detecting the corpse, it just fails at deleting the ref ... i still have some more testing in-game to see if this is possible. i suppose my biggest concern, will the dummy npc be able to target the deadcorpseref? not sure if i need to deadcorpseref moveto a specific coord and have the dummynpc target the coord instead of just the deadcorpseref ... ugggghhh, this seemed so easy at first. Link to comment Share on other sites More sharing options...
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