Tb0ne Posted June 21, 2013 Share Posted June 21, 2013 I need to know if there is a way to use a mod for different saved characters without it affecting another game. Example, I was trying to setup Tundra Defense so my custom decorated Grand Estate would stay in tact when my girlfriend got on her game, using Tundra Defense, and could decorate hers in a different manner. I am speaking of using the Creation KIt to do this. I tried to duplicate the Tundra Defense mod and renaming them, then loading what I thought was our individual version of the mod into CK to make the changes. However, this did now work. I spent hours getting my Grand Estate set up the way I wanted, deactivated "my" version, let her load "hers" into CK and work on it, and POOF, when I activated mine back into the game, all my work was gone and her was there. Is it not possible to have two copies of the same mod, different names, and keep them from changing the other or did I just totally mess something up and not duplicate it correctly. Is this even possible? Thanks Link to comment Share on other sites More sharing options...
jackowonderful Posted June 21, 2013 Share Posted June 21, 2013 aren't the changes kept in the save? Link to comment Share on other sites More sharing options...
Tb0ne Posted June 21, 2013 Author Share Posted June 21, 2013 Not the ones made in the CK. We use the creation kit to customize the interiors, but I'm not sure how to do that on someone's mod and keep two different ck changes. For normal, unmodded things in the game, I can create separate plugins for each of us, that works fine. It's when trying to customize a mod with two separate options that gets me. Do I need to duplicate and rename the esp file? I duplicated the mod inside the mod manager, renamed one to try to separate them, that didn't work. I didn't go directly into the file and change the esp file though, wasn't sure if that would let the mod run at all if I did that. Thanks for the response!!!!!! Link to comment Share on other sites More sharing options...
Deleted1308005User Posted June 21, 2013 Share Posted June 21, 2013 Okay, here's some point-outs and ideas.take the original .esp, copy it. Don't do anything to it.Paste the copy somewhere, to desktop for example. Do the adjusts with CK on the one that's in your skyrim folder.Enjoy your game. GF comes to play, takes the .esp from desktop and puts it into Skyrim folder and moves the .esp from there to desktopNow she can edit the .esp however she wants, save and such. Link to comment Share on other sites More sharing options...
jackowonderful Posted June 21, 2013 Share Posted June 21, 2013 i think mod organiser can do this, and wyre bash let's you make plugins less acessible too. Link to comment Share on other sites More sharing options...
Tb0ne Posted June 21, 2013 Author Share Posted June 21, 2013 Okay, here's some point-outs and ideas. take the original .esp, copy it. Don't do anything to it.Paste the copy somewhere, to desktop for example. Do the adjusts with CK on the one that's in your skyrim folder.Enjoy your game. GF comes to play, takes the .esp from desktop and puts it into Skyrim folder and moves the .esp from there to desktopNow she can edit the .esp however she wants, save and such. Thanks for the feedback, I hadn't tried that, didn't even think of that. Sounds like it would work. I did find a solution from another forum post and will share it here for others that may be having the same issue I had. Link to comment Share on other sites More sharing options...
Tb0ne Posted June 21, 2013 Author Share Posted June 21, 2013 i think mod organiser can do this, and wyre bash let's you make plugins less acessible too. You are correct! Thanks for the response and info, I had just found this information in another posting I will share below for others to reference. It works out perfectly, easily and just as I wanted. Link to comment Share on other sites More sharing options...
Tb0ne Posted June 21, 2013 Author Share Posted June 21, 2013 SOLUTION: OK so this is what I found on another post and what I did to get the outcome I desired. I am very pleased with the whole setup and can't wait to see what else I can do with the Wyre Bash program I just installed. MTichenor, on 01 Aug 2012 - 01:51 AM, said:http://forums.nexusmods.com/public/style_images/underground/snapback.pngFinal Update:T3nd0 explained the process to me. It's simpler than I was thinking it was. No need to esmify mods or make esps into esms. Tested it, verified it works. Will continue working on this tomorrow.1) Open CK. Select the esp that you want to access items from or use as a master (but don't make it active). Make the changes to the items that you want to modify. Save your new mod. Close CK.2) Open Wrye Bash. Right-Click the the new mod, click "Add Masters" and select the esp that you're using as a master.3) Set the load order so your new mod is below the mod you that you used as the master. Run Skyrim. Start a game. Test it. Done. THANK YOU !!!!!!! I have spent 3 days working on a project for my girlfriend and I. It has been a nightmare! The goal sounded simple enough, was I wrong. All I was attempting to do was make a plugin for another mod so we could have custom settings, via ck, when we played our characters. Simple, when one was player, load their plugin for that mod, their changes that was made in ck would be there. Ummm, that didn't work like I had imagined. I spent 3 days researching, trying different things and ranting and raving :devil: on this. My last option I could see was to attempt to make the mod I wanted to have the customizable options on converted into a master file. I am just learning the Creation Kit so I was very hesitant about doing that. I wasn't sure of how it would effect my performance or what other issue's it might would develop. I stumbled across this forum and saw this response, the answer to my problem!!!!! I did not have Wrye Bash installed prior to reading this. I installed the program, followed the instructions listed above, and wahhhlaaa! works perfectly! MTichenor, I can't thank you enough!! This was priceless information for me and my gal! Here's an example of what I wanted to do, tried to do and failed, did and succeeded using Wrye Bash and the instructions above:Tundra Defense, awesome mod, I had decorated the interior of my Grand Estates, prior to my gal playing....anywho, she starts a game and decides she wants to learn how to decorate her Grand Estates her way. Cool, np. Yeah, right. So, my 1st attempt I simply copied the Tundra Defense mod, renamed it, and loaded it into CK, made changes, saved a new plugin with her ID. Unactivated "my" version, activated hers along with her plugin. Her changes showed, all seemed well until I loaded my game back. Even after deactivating her plugin and such, all my work had been replaced with hers. I tried several different things to try to make this happen properly, all to no avail. Using the instructions above, I now have Tundra Defense working with two separate options available, depending on which of us is playing. Simply deactivate one and activate the other while keeping Tundra Defense active at all times. Works perfectly! I can see many uses for this technique in other mods and areas of game play and am looking forward to better gaming experiences because of this extremely useful information!!!!!!!! Link to comment Share on other sites More sharing options...
Recommended Posts