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jackowonderful

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  1. shouldn't you post in the mods section.
  2. but, they all have heroic levels in their combat skills!!! i thnk they just handled the 'able to play a bad character' angle badly -read, lasily.
  3. does it have anything in the 'worn restrictions'? this points to the formlists that tells the enchant menu which item it can be used on.
  4. the mcm menu iis in the same menu as graphics, saving, and all the other options. how old are you?
  5. download tes5edit. when you open your mod in it you'll see the skyrim one with it to compare.
  6. you mean this one? http://skyrim.nexusmods.com/mods/14125 and this; http://skyrim.nexusmods.com/mods/5388/ but the first is outdated because there's an ini line you can add to get the same thing wthout having t make compatibility patches for any bow mods. [Combat] bForceNPCsUseAmmo=1
  7. did the plant actually change or just the model? do you get garlic from them?
  8. I'd guess you'd need to give staff magic effects their own keyword to do this easily.
  9. tried fight against the thalmor?
  10. there's also a 'weighted arrow' mod.
  11. you probably need to extract it from the skyrim meshes archive.
  12. the arrows and bolts mod should have this. you could also try adding this too your skyrim.ini so when you loot people they don't all have their full stock of arrows still on them. [Combat] bForceNPCsUseAmmo=1
  13. i think mighty magic has a module for something like this.
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