conglaciatus Posted June 21, 2013 Share Posted June 21, 2013 Hello, I have looked everywhere on the internet for a fix for ENB godrays. My godrays are static, the do not cast inbetween trees or anything for that matter. They stay on my screen as a static image when my character is completely covered by a wall or building or tree or any object. It is just a plain aweful look; I love godrays, after playing Dark Souls and Whitcher 2. I would really like to get them working, just wondering if anyone else has had this problem. I have messed around with my enb settings, only thing that makes the godrays work is forcefakevideocard=1, but this is outdated and relatively useless. Makes colours look washed out and aweful, shadows are too bright, and worst of all at night my moon has enormus godrays pouring off of it in all directions. My Graphics card is a Zotac GTX 670 AMP edition, with nvidea drivers version 320.18. I have relighting skyrim and and enhanced lights and fx lighting mods installed. Thanks, Link to comment Share on other sites More sharing options...
Alexmcm13 Posted June 22, 2013 Share Posted June 22, 2013 Alrighty, I have this same problem. Most people will say make sure bFloatPointRenderTarget is set to 1 in the skyrimprefs.ini. However, this problem, while preventing shadows from appearing through walls for me, is not fixing the problem with the sunglare, and as of now, I have found no fix for it. If anyone can help me out, it would be much appreciated. Link to comment Share on other sites More sharing options...
Jeir Posted June 22, 2013 Share Posted June 22, 2013 Roll back to the 314 driver. It's the 320 driver that messes it up. Link to comment Share on other sites More sharing options...
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